Here it´s my first environment project, a house in the middle of the woods. Wanted to get an eerie feeling on this project as I started with the intent of finishing it before Halloween. Modeling in Blender, texturing in Substance Painter and rendering done in Cycles. Any feedback/critique is appreciated. Ground texture…
If this is for a film, I can't help you. If it's for a game, I would say bite the bullet and create the lowpoly. You're halfway there anyways. Reducing polygons and/or building a lowpoly isn't nearly as bad as you're making it out to be. Just make a copy of your highpoly version, and use the copy as a basis for creating…
Hey everyone! 👋 I’m Raúl, a passionate 3D Artist with over seven years of experience, four of those in the video game industry, creating immersive visuals and bringing creative visions to life. My journey has taken me through exciting projects in the video game industry, where I’ve contributed to beloved franchises and…
ART JAM - FRIDAY 4TH OCTOBER - 17TH OCTOBER VALVE Valve Catalog: Half-Life Series Counter Strike Series Team Fortress Series Day Of Defeat Series Portal Series Left4Dead Series Dota2 Alien Swarm Ricochet Deathmatch Classic After the recent announcements on Steam I thought it would be a good idea to have a Valve Art Jam!…
I'm Priscila Neri and I'm a 2D artists. I work with sprites, HUDs, Logos, Concept Art, Photo editions and all the art design. Actually, I'm avaiable for remote jobs. Here's my online website: https://www.behance.net/priscilaneri And here's some of my main works: 3D Assets Textures: Brand Manual - Visual Identity:…
2300511685 Overall it looks like you're already on the right track. It really just depends on what the model is for. If it's for games: the brake has a very rough surface finish and it's a very small part that's typically further away from the player's main point of view. So the current high poly is more than passable…
It sounds like you don't have enough information on how this engine works for your flight sim maybe. Are there other examples of similar terrain mods you can take a look at? How do existing airports look under the hood? Be looking for Multitexturing techniques like Eric pointed out, things like smaller tiled textures…
I decided to do some organic practice and wrote up a list of food props I'll make. I'm aiming for a Semi-realistic Stylized look, something which could easily fit in the game Styx: Shards of Darkness, shown below. The props fitting in isn't really neccessary I just want to have a style to aim for, so I'm not wandering…
Hey guys! Been watching a lot of Futurama lately and was really inspired to do a character bust of Zapp Brannigan! Looking back on it, there's a fair amount more I could have done to add to his character, but overall I'm pretty happy with how this turned out and the whole thing was a great learning experience. This is the…
Looking to hire an experienced 3D character artist for a fixed-price commission. US-based only. The deliverable is a production-quality Character Creator 5 (CC5) character built on the HD facial profile — 262 blendshapes intact through UE5 export via Auto Setup 2.01. The character is a semi-realistic stylized human female…