so i'm doing some environmental modeling, and decided to do a shinto style shrine (hakurei shrine, anyone?). Naturally, one of the biggest features of japanese architechture is the gorgeous sloping roofs, with overlapping clay tiles. After many trials and errors involving various methods like extraction + extrusions,…
I had problems with artifacts in my max bakes and I traced it back to the lowpoly cage. Seems if I modelled the lowpoly on top of the high so that the polys didnt intersect the hipoly, apply a projection cage, I got artifacts. If I let the polys from the lowpoly intersect the high poly and then corrected their heights with…
perna I think i can make 5K or even 1k tris in final lowpoly, but as you said earlier - there are so many detail.. i mean If they will not be visible in final lowpoly it will be disrespect for my hipoly work.. This gun for portfolio and I think that I can have this point of view) The rest of what you said you're right, and…
Hi guys, newbie here. So I want to create a 3D asset. I want to bake my highpoly mesh to lowpoly. After baking, I tried the baked result to lowpoly, but why does the result have edges like this in the lowpoly mesh? (Highpoly mesh) (Lowpoly Mesh) Result
For you looking for a Maya version, I wrote this simple exploder script to learn python some months back. https://dl.dropboxusercontent.com/u/700791/Scripts/masterExploder.py The way it works is that it will match the object name, and sort between types using the suffix. This means that your lowpoly/highpoly/cage/blocker…
Hello! I see that i made it confusing because of the title. It´s about my lowpoly mesh, which got higher resolution. Those renders are all from substance painter. I think because of the misunderstanding you Eric Chadwick didnt understand me correctly. Its at last as Fabi_G says about transferring highpoly detail to a…
Hey guys, it's been a while since my last post and haven't been very active, but here's what I've been working on. I would say I'm pretty happy and proud of how this turned out. At least for now, I tend to start disliking my works after a couple of days to a point where I just bin them. Alright, some basic information…
Tried to wrap up the vase. Looks a bit rough in some places but generally felt like a perfect prop for learning more about stylized because the concept is so clean and has very pure gesture in the ornaments. Retopo took me full two days. Just going with a midpoly from the start to derive the lowpoly later might have been…
More Images at my artstation link here >> https://www.artstation.com/artwork/KEdox Link to the Ascend game project >>http://www.indiedb.com/games/ascend1 Government Enforcer - Rabid Locust Unit - Character Game Lopoly. A crazy ass parkour soldier that dont give a 'f' on gravity and rebel retaliation. Helping out the Ascend…
Hi! By now you probably put your plan into action. When you're generally happy with the shading achieved by the modifier, you could apply it as a starting point. Personally, I define sharp edges while checking the mesh shading, placing UV seams at the same time (unwrapping in Blender). I had another look at the model, so…