Hey guys. So I modelled an object in Max(2019) using Turbosmooth and I wanted to export it as an FBX so I could work on it at school which only has Max 2018(as I can't use the 3DS scene file as it's not backward compatible). So I delete the Turbosmooth modifier before exporting because Max collapses all existing modifiers…
we are creating a doctor who mod titled universal warfare, We are currently looking for the following roles to join our star wars empire at war forces of corruption mod team. XML Coders(need to know how eaw XML code works) 3D Modelers,(preferred that you know how the alo and ala exporter works and have it installed) Ui…
Hello! I'm Tony, I'm a 3D Character Artist with 10 years of experience. We can negotiate pricing depending on the length and kind of work you'd like done. I have a broad scope of experience because of my work background. I have experience creating collectibles for print, real-time characters/creatures, real-time hard…
Hi guys, I've got an stupid problem with probably a quite simple solution: I was modelling this dragon and suddenly I saw those "mesh size" lines around the meshes, I don't know what button I pressed but the thing is that I don't know how to quit'em, here's an screenshot to let you know what I mean: Thanks in advanced :)
Hi there, so i was watching a video recently and across the symettry there is a line that shows, im wondering how is it possible to bring this up? Thanks
Hi, i hope everyone is healthy. I always want to ask this question sometimes i tried alot with this to find out what is going on, but never found a legitimate solution. What could make the normal map show those lines on the edges of the model after baking in sp? Help would be appreciated. thanks. If you are a 3ds max user,…
Black line on objects when they are in viewport and also rendering. They wont go away. Whats wrong? Thank you Uploaded with ImageShack.us Uploaded with ImageShack.us
Hello, I followed Vastra’s advice and my intuition so I changed projects. This one is more intimate, and I focused on composition from the start. It’s simpler, and I’d like to ask for your opinion again. Still Unreal (lot to learn about PCG, thanks for the tutorial of Procedural minds on Youtube) with some da vinvi color…
Xbox Live was what I played most when I first got my 360 on it's release day ( well that and PGR3)and I still continue to play it a lot. Initially, for some reason I got heavily addicted to a diet of Bejeweled 2, Gauntlet and Smash TV ( I blame Per, he made me buy it when he was over ). What's great about Live is that it…
Hi all, I am wondering if anyone can shed some light ( no pun intended ) on why I am getting these strange white lines in my scene. The enclosed images show a pretty high bake with what I am talking about. The mesh density is pretty high so I know its not that. There are no overlapping UV's so its not that. I am little…