Doesn't looks that way. I had a hope anything convenient would appear soon two decades ago and here we are. In all honesty the content creation software doesn't look like evolving much in general. it evolved and frozen already with a few cosmetic changes each years and rarely something new. It's stack in old approaches ,…
Hey guys, me for one like to customize my UI to fit my need and as 'minimal' as possible. For instance, there is no necessary tools on Max's status panel that I really need to be on the whole time except the transform type-in. Yes I can use shortcut F12 to bring up the floater dialog, but honestly it looks ugly to have…
This is a character i did recently, it around two weeks on and off. its under 2500 tris. iv had a lot of good crits from other forms so i thought id come get some fresh ones Jody
Hello, It is very likely that the flawless patterning that you are (loosely) visualizing in your minds eye isn't even possible given the nature of the surface your are dealing with here. In practice, if this surface was to be covered with some sort of IRL tapestry/patterned fabric you'd need at least a seam on the sharp…
Hi, I've been working on this tank for a few weeks now and I've been posting some work in progress. I finally finished it. It is 48, 278 Tris. I used Maya, Zbrush, xNormal, the Quixel Suite and Unreal 4. It took way longer to complete than I was expecting though. Comments and critiques welcome. Also thanks to everyone who…
Hi, I'm looking to get into sculpting irl. I'm thinking about this: [ame="https://www.amazon.com/Sculpey-Super-Sculpturing-Compound-Beige/dp/B0026C1T8C"]Amazon.com: Sculpey Super Sculpturing Compound 1 lb. box, Beige[/ame] Good buy?
I wanted to find out if anyone knows how using this modifier in 3dsmax can be achieved in Blender. http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-67E7E333-585A-4753-8A3A-FFD4A69957A6.htm,topicNumber=d30e102095 Thanks.