Blender works well for environment assets in my experience: Stable, divers toolset for blockouts, pbr preview and modifier stack. I use an addon for batch exporting. It's true that the performance dips when scenes get heavy. In that case splitting scenes and using file linking often helps. Didn't create skeletal meshes for…
I want to know what it would look like if you spent 2 days sculpting a face. Or 5 days. Now that you've leveled up your skills, how much could you refine, detail, and polish a single face sculpt.
Remember back in the day this site had all kinds of models made by Polycounters that you could download and use in games? Unfortunately due to hosting and database issues, we can currently no longer support this huge repository. Many of the old Quake 2, Quake 3 and Unreal Tournament player models can be found by searching…
I heard eidos firing some of their tomb raider staff- hope it did not catched you. Some people got informed this morning- very sad things these days. oh an nice texture work
I was working at a computer shop and as it slowly went out of business in February 2012 I did 3d in the back all day then decided in February 2012 I got a digital tutors sub, as for getting into games I started working on a Halo mod in Cryengine.
Hm, ok. I just re-exported the mesh from Blender without adding any geometry and the cage is different than with the original fbx. original - oddly also shows those pink edges as being sharp without UV splits, which isn't so when I checked in Blender re-export - there's still one sharp edge without UV split being shown,…
Focusing on characters is a smart choice if that's what you love—it’ll keep you motivated and creative! If you want to dip into environments, try designing spaces that enhance your characters’ stories, like a hero’s lair or a villain’s hideout. Or, team up with someone who loves world-building while you stick to…
Hey guys I'm compiling a list of things in ZBrush that I wish were done better, and things I consider to be bloat or just not really carrying their weight, curious what sort of things come to mind for you. Happy to talk about the good things too though! I might be working on something.. cons - constant document resizing,…
That is possible. The new Indiana Jones game, Indiana Jones and the Great Circle has a Harrison Ford likeness and he is voiced by a different voice actor. Bethesda was able to afford that license, maybe Ubisoft didn't want to or felt that the comparison would be too great. Its great to create a new character, I just feel…
Modo's codebase might actually be workable since it is a "young" application compared to the usual dinosaurs. As I remember it was a 2004-era restart of Lightwave modeler with some of the original developers and supposedly with lessons learned taken into account. Question is if there'd even be anybody really interested in…