Project Project Inspire is about creating & promoting content that will help people feel better about themselves through art and words. We firmly believe all it takes to make a change in a community, is to start with a single person, and help him or her believe in themselves. A single word, carefully delivered, is…
Hi. I really want to know if there is a way to download all images from single page or multiple pages. I am tired to download images for reference one by one. For example. I want to download all this images http://www.pinterest.com/elisabaasch/props-concept/ at Once. But to be with bigger sized. I tried with many programs,…
In the dDo menu, there's two options: Copy Mask to All Maps, and Copy Layer to All Maps. The first will copy any mask to all of the relative layers on multiple documents, the second will copy a single layer to multiple documents.
Is it just me, or does Max squeeze out this loaf on everyone else as well? Everytime I load a new scene, first Max swaps to some kind of default four-viewport display of the current scene. For some insane reason it has a shaded Perspective view that has to load all the textures for that scene. Once it's done loading all…
Photogrammmetry is a useful tool but it isn't a magic wand. Also, you will have way more success with the workflow if you are scanning things that are within your skill level to convincingly model and sculpt yourself. There will be cleaning, remodeling, etc, involved. I think I have done about as much scan based game…
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I got really mixed feelings about this. I just recently finished my M.Sc in Computer Science (you can say, what is a computer scientist doing with 3D software anyway? My answer would be: I'm the one coding the software [i.e. the software you are using], so you can use it, so I need to know how others do their stuff) and at…
I have 3ds Max 9 SP2 installed when we export almost any mesh that isn't base geometry to .obj (no matter what settings quad, poly, tri) or convert from E-Poly to E-Mesh it hides some of the visible edges, leaving Mudbox to fill in the gaps which it does poorly. ZBrush has an easier time fixing it but we use Mudbox at…
Hello. I was just wondering if it was possible to replace all instanced geometry in Maya. For instance if I instance a bunch of bolts, but export it into something external to unwrap like Headus; could I re-import that unwrapped geo back into Maya and replace all the non uv'ed instances of it with the uv'ed one? Just…
Hi there, i currently working on my stonepit, (here a WIP Pic) and have some render issues - maybe you can help me ! Here a screeshot that may explain my problem: (I want to seperate groundplane and object - works well with renderlayers, BUT - when i seperate it - Maya renders all UNDEr the groundplane. Is there a function…