Hello, this is my latest Unreal Engine lighting project. I’m always open to feedback on my project. I baked the lights with GPU Lightmass, adjusted the color balance in Adobe Photoshop, and made additional adjustments in the Post Processing Volume within Unreal Engine. I also edited the video’s color adjustment in DaVinci…
It might be a good idea to block your cart first. See what works scale wise and what not, without just going in for the first high poly part of the cart !
Thank you in advance my talented fellow polycounters. I'm trying to design personal parts for my vehicle....anyone here ever tried to print to life scale. I have a dimensionally accurate 3d car model and I'm getting closer to the final stages of parts i'd like to print. Any advice as far as the process?
Hi guys. I am trying to create modular building. When it came to texturing 2 problems appears. Texel density. I can't reach equal texel density on different pieces. The only way to 'fix' it, as I understand, is bake everything on 0-1 UV and when it goes to texturing just scale up to reach the needed density, if we are…
Hello guys, i have my model in ZBrush. But when im trying import to substance, i cant see part of my characters mini short. I try to unwrap again but not worked. And i have couple more problems. I use "noisemaker" in ZBrush for the surface of my gun holster and the leg belts but, i cant see the noise that i use. One last…
Following a eat3D dvd. In the video, the author breaks some pieces of with quick planar map. Then selects everything, and uses relax to get everything down to a similar size and remove any possible stretching. When I attempt this it decides to break the chunks I used quick planar map on into separate parts. This is not the…
Hi, best share some files so this can be reproduced. Looking at the UVs, are the sides stacked on top of each other? If so, I would expect issues from that. To test if that's so, you could bake just one element/ part or try not stacking those.
Hey, I'm not taking part myself as I'm busy with another project :( but I like the HS prop and figured I might share my thoughts on in with others. As the concept seems very basic and has a lot of blank spaces it looks like a nice opportunity to approach it in creative way and build one's own ideas on top. I'd try adding…
We’ve just launched the Open Applications page on the official Project Rialto website. As we continue building our upcoming historical indie game set in Renaissance Venice, we’re opening the door to talented developers, artists, designers, and collaborators who want to be part of something ambitious and meaningful from the…