Following a eat3D dvd. In the video, the author breaks some pieces of with quick planar map. Then selects everything, and uses relax to get everything down to a similar size and remove any possible stretching. When I attempt this it decides to break the chunks I used quick planar map on into separate parts. This is not the case in the DVD. Picture below. I should be all clear on questions after this promise!
![UVWrelax.png](http://img.photobucket.com/albums/v11/wwarriorww/UVWrelax.png)
I think I found the issue perhaps? These parts on the UV are not completely connected. But I am not sure how to fix this. I went back and verified the LP is welded up correctly.
![gaps.png](http://img.photobucket.com/albums/v11/wwarriorww/gaps.png)
Replies
Also know that there are other ways to "normalize" the scale of UV shells without having to relax. In TexTools there is a "normalize" function (formally a stand alone script MoP wrote, but with some improvements).
A similar function has been added to 3dsmax 2012 so in the future this is going to be a lot easier.
Same stuff as check "real-world map size" in the uvw mapping modifier.
Not sure relax is always the best choice for straight and angular stuff like buildings.