The problem is that you have to make a tradeoff with voxels. Either you store them in an octree to get the high level of compression and the fast lookups (fast rendering) when raycasting into the scene; or you drop the octree and get the ability to transform the geometry. Octrees are a data structure that take a lot of…
For improving the first thing you need to do is lookup some basic understanding of proportions and female anatomy. I personally like Andrew Loomis books but there are plenty of other sources. The average female height is typically considered 7 - 7.5 heads and so on, proportions of every limb is measured by the character…
Hello everyone, I've gotten Quixel to work for a few seconds, but I'm getting the following error. Attached are screenshots: Error after adding mesh obj sample helmet and corresponding input map and generating a project: Resulting lookup of issue within Windows Event Viewer: It appears the issue is occurring from some…
Realtime reflections are expensive. It's possible to use cubemaps for the kind of effect you're talking about, but those introduce their own set of problems. Mainly in that they increase memory overhead since they're just textures. If a given engine uses cubemaps for reflections, you'd need two sets if you wanted to do…
I mean, most of my forward movement has been done over the course of this thread. So it's been a couple of years now I believe. I have a couple of anatomy books but my favorite one is 'artistic anatomy' by Dr. Paul Richer, but I've seen lists of anatomy books on this site (general discussion threads I believe) whose books…
I asked because with our fx we control overdraw in different ways depending on the effect. Many of our fx (especially firey ones) have shaders that use noise textures and ramp lookups to give a sort of a procedural look, while keeping it down to 1-5 particles. Also keeps our memory usage down, and allows you to re-use…
I'm using "unlimited bounces" via a feedback loop (i.e. revoxelizing the scene each frame and re-injecting the indirect+direct color values into the same 3D texture). It's very difficult to see due to the low-quality of the cone-traced refraction, but technically you can have multiple refractions through several different…
^ It depends on the engine and things like whether you are memory bound or streaming bound. Your engine might handle the 12 channels differently if they come as 3x4c or 4x3c in how it packs the lookup index.The cool thing is that the programmers can profile that for you and give you an answer. Programmers are good for…
We are happy to announce that a new version of Amplify Bloom is available. In this new update we addressed several issues concerning using the plugin both on Mac, iOS and Android making it more stable overall. Additional options were also added to decrease the performance hit and maintain better frame rates on mobile…
After watching about 30min of the committee discussion yesterday, the methods they are deciding to write into law to "shut down sites" aren't really shutting down the site you can still get to it they just strip it from the DNS listings. As one committee member put it yesterday "there is a crack house in neighborhood and…