Prime Minister Edward Simmons has fallen at the hands of the enemy. After a vicious attack to the Helios International Space station, a dreadful chamber remains empty with trails of the last stand of the respectful commander and memorable leader.
This is the thread for Falchion Games latest release "Go To Hell Dave" The game is currently in development by a team of 2 with art contracted out to two others. It's an old school point and click game set in hell, it has lots of humour, lots of silliness and lots of British Charm. This is a preview of our Alpha footage:…
Hello! You need someone who can help you convert your ideas OC or reference image into a stunning unique high quality custom 3d avatar for vrchat creating from scratch which entails modeling from vrchat avatar modeling from scratch, rigging, high quality texture toggling adding simple animation etc. then this the right gig…
Hello! I'm a concept artist looking to share my work here :D I'm game art student focused on fantasy and game oriented designs, looking to find some kind of opportunity soon. Open to blunt critique, especially on how useful my concepts would be in a game production pipeline. Trying to level up here.
Hello, We are currently looking for an experienced 3D artist to join an independent video game project. We are a team of three french senior developers with broad, cross-disciplinary skills and stable professional situations. We are not seeking external funding and plan to structure compensation as a revenue share based on…
I am super confused. All of a sudden, Marmoset does something weird with roughness channel. I am working on modular pipes. So far I created two texture sets. Steel texture set: And iron texture set: I made steel textures first in Quixel Mixer. Then I just copied the project and made some changes to color of the base metal…
Hello Caspar! I think one of the main problems with several of your props is that the material lacks proper definition. You have to spend more time to look at references for the material and also planning your strokes better. More is less is usually a good rule of thumb, look at how different materials behave when they are…
Hello again Polycount. Long time.I'm relearning everything.I haven't done any 3d for about 10 years. Lots of life (and almost death) stuff got in the way and it got pushed out. Doing a couple of relearning projects. It's very slow going. Watching a lot of Keos Masons, Michael Pavlovich, and zclassroom videos. Is there…