Hi, Im having a really annoying issue with maya's export. it's either exporting an empty file (though its still a 2mb rather than 0) or if i try to export a binded mesh, it'll only send the rig. Any ideas what could be causing this? i've tried both 2016 and 2014/2015 fbx. It's a bit urgent that i fix it as the person who…
just upgraded to 2012 from 2010 and I cannot fucking stand the caddies - I think the transparency makes them more awkward, but my real issue is I cannot stand the horizontal spinners. Is there some way to change them to vertical spinners? I cannot imagine why they felt this was in any way a good UI choice, but Autodesk has…
So I made a quad, hit 3 to see it in smooth mesh preview and it did not turn into a circle, any idea? I deleted my prefs and the issue still happens. Smooth mesh preview works fine on 3d objects but not planes. Strangely enough if I extrude the outer edges of the plane it works fine, is this a new bug in Maya 2011, I went…
Let me get out my pedantic hat and just say that there is no 2015 Mini. 2012, 2014 and 2018 are the generations to pick from. ;) If 16 GB of RAM capacity were not enough for you in the past I don't think you should expect wonders from the new one. It looks good in benchmarks for now at any rate, apparently really fast at…
Is anyone here familiar with the MetalSL shaders that come with 2010-2012? Every time I try to load a shader it gives me this error. Loading XMSL Errors: Unable to open file 'utils.msl'. missing shader class: Matlib_color_passthrough The file has no metaSL surface node. What do you guys think? Someone suggested having…
Hey there. So I'm running into an issue where I'm attempting to ready a mesh made with Maya 2013 and ZBrush 4R3 with simple animation for an OpenGL iPad app. The programmer who is helping with the project uses PVRGeoPOD ( http://www.imgtec.com/powervr/insider/powervr-pvrgeopod.asp ) for exporting our mesh into .POD format…
Project #01: Project duration 3 months: created the concept as well as a model and the aim for this project is to better understand the industry pipeline. Character turnaround. Area's that I need to work on: The anatomy around the face and some of the textures. Feedback would be much appreciated.
I went for the 2013 prototype instead of the modern 2016 version because I prefer how the 2013 version looks like as opposed to the new and supposedly improved(I wouldn't know, I never held a rifle in my life) AK-12 2016 edition. I must say, it has been a learning experience making this one. literally everything in the…
Last year we put together the very popular Polycount Recap Collection, a zip file of every image featured in our front page recaps in 2012, over 900 images in all. Well a year and 850 images later, we have a brand new collection ready and waiting to fill your inspiration folders. For those of you who may have missed out on…