yep it's striped so the indice 12345678... mean faces 123 234 345 456 etc the duplications are a way of continuing the strip without the face being visible so it's visible with wireframe but not without obviously you need to solve the ordering issue .... could be alternating :)
523 Triangles I first blocked out the general outline in Maya, then I replaced the outline with primary shapes still keeping the same shape, Lastly I furhter refined the model and softened and hardend the edges. Please Critique and tell me what I could do differently! Trey The UV Layout
I ended up installing Maya 2023 Trial, it started on my machine. Could someone point me in the right direction on how to achieve what i described earlier? Not working with existing mesh cant import it to Liquify after i open image mesh is unaffected, see yellow grid. I would have to create a new one, also i want them…
If you want an example of a clean, but creative resume, you could see mine as a possible example. I have yet to get a critical "this is too much" critique from anyone. https://cdnb.artstation.com/p/resume_files/attachments/000/003/527/original/Brian_Choi_Resume.pdf?1511826593
Looks like it's pointing at an old version of the OBJ loader preferences dialog command (these scripts were written for 501) and it now wants a units argument. Try swapping line 203 which should be lx.eval("!!loaderOptions.wf_OBJ false true") with lx.eval("!!loaderOptions.wf_OBJ false true Meters")
Hello everybody, right now I'm texturing a Apache using Bodypaint 3D, Photoshop and visualizing in Maya, if somebody is interested in watching me, Join here =D https://secure.join.me/143-077-623 How its coming out: Thank you Guys =D
@Ace-Angel It's actually very simple. It's the same set-up as this shot in my blog post. Except the B value texture (greyscale) on the far right is different and the constant just below this text is 0.3 The reason it looks that way is the combination of the texture and the UV's of the static meshes.
I must say, I'm so darn glad I got the collector's edition. The art book alone makes it worth the price. The book is huge, 203 pages, and well-built too. Feels solid. The statue also makes people jealous here at work. :)
Try changing the Indirect Normal Influence Boost in the Lightmass section of the World Properties from 0.3 to 0. Then re-build the lighting. That might clear it up. Oh and as Lamont said, it's best to keep any future UDK questions in the Unreal Developer Kit - MASTER THREAD.
IMO, explaining what you did for a given role should be a single sentence. In 2023, a CV's purpose is to point someone to your LinkedIn profile, where you can be as verbose as you want. Don't make it longer than a page. Don't do fancy layouts or graphic design (unless you're a graphic designer I guess? Maybe?).