First of, if you want to see this post minus all the text, node screenshots and with marmoset viewer for the 3d model you can click here to visit my post on ArtStation. [Introduction] Hello my name is Luc Zeegers, I am a hobbyist 3d designer & texture artist (I mean i just started but due to a lack of a better terms i'll…
Ok first of all i want to try and clarify where i am coming from and why i think that these things are important. Nothing I am arguing here is new information, especially if you actually have an informed idea of how colour works. Instead the question I'm asking is how can we teach colour better to painters and artist, and…
Sorry for the over-excitement. I've kinda been waiting this game since 2006 . I see a lot of criticism on this game, especially on the character design but anyway, haters gonna... For the nostalgic people like me, you can simply watch how the game and character design evolved since 2006 when it was first planned for the…
FINAL ENTRY: Name of the artwork: fear of the dark Backstory words count: 72 The beast poly count: ~80 000 ( the beast and part of the beast( hands,paper)) Pedestal poly count: ~4 000 Software: The beast: Zbrush 4R7 Pedestal: Cinema 4D R17 Texturing: Substance painter 2 Rendering: Thea for C4D ( thea presto ) Rendering…
i've been using a (modified) version of that script for years, it still works fine in 2018 its a c# script so make sure you save it as so - a .cs filename, not unity/javascript which is .js .Also make sure the script is called the same as that defined in public class "EditorObjExporter" any specific compile errors will…
just did a simple setup in unreal 5 what you want is stretch this highlight in a very specific region to sell the idea of it being hair. while you can not do it, with the roughness and spec maps you can force it to be in certain areas and not be in others. so what you'd need is a pretty wide highlight that covers an area…
hi, this is my first post, most of the images are created in 3dsmax and photoshop for doom3/quake4. Cool site BTW im seeing some great artwork here. http://www.esnips.com/doc/3d8c5d1c-0061-4242-b9ba-e6124b3ae596
Why do you make that kind of assumption? Art is also subjective and vague... So when it comes to making comments about art, it helps to be specific. In this case I made it clear that its my opinion with regards to game art...current gen game art. The techniques used and the quality of the assets are something we can…
sounds just like a world from warhammer 40k Kowloon used to be one of the areas of Hong Kong city. By the end of 1970s Walled City began to grow. Square buildings folded up into one another as thousands of modifications were made, virtually none by architects or engineers, until the entire City became monolithic.…
Hello, Natus Vincere (Na`Vi), the world's leading Dota 2 team, is looking for a Dota 2 Workshop concept artist. We are looking for someone who has experience working as an artist in the video game industry, who is well aware of human / animal / humanoid anatomy and has strong drawing skills, creative thinking and good Dota…