Hi Polycounters! I'm currently working on pieces for my portfolio as a school assignment, in preperation of applying for internships, and want to show what I'm working on. I originally wanted to create a smaller interior scene, sort of retro style. As I was gathering reference i stumbled over Simon Stålenhags amazing…
We're hiring (again)! There are many Hybrid/On-site Art positions that we're interested in finding, please see Sperasoft's website in the Careers section for the full information and qualifications (https://apply.workable.com/sperasoft/). Some examples below: VFX Artist - Warsaw / Belgrade Lighting Artist (Senior) - Warsaw…
Hey everyone! Thanks for checking out my post. My name is Arthur, and I’m a 3D Generalist with 4 years of industry experience, currently available for freelance and contract work. I operate as an individual sole proprietor, managing a fully licensed 3D business based in Brazil. This means I am fully equipped and…
https://www.youtube.com/watch?v=WE3_pqw-KNU&t=2s Hi everyone, I’ve been working on Hairflow, a specialized 2D tool designed to bridge the gap between sculpting high-fidelity hair and the tedious process of creating hair card textures for real-time engines. The philosophy is simple: Groom in 2D on a flat canvas, and bake…
Mercurial Dance are seeking a freelance 3D Character Technical Artist to support the development of VR game characters for EmbodyXR® Your Role You will create 5 x 3D VR ready human characters from our concept designs. The role focuses on the creation, rigging, optimisation, and technical preparation of stylised digital…
Wow!! The watercolors are amazing, love these. The Wintermute work is sweet. How did you make the paintbrush handgrip? Looks like a great way to reduce hand cramping.
you have kinda answered you own question in that last sentence, look at the dogs anatomy, use the muscles as a basis equally look at edge flow on human faces - some muscles are the same for both species and will act in the same way so the edge loops will be similar
Hello, I need your help on something I always have doubts with. Edges around each joints for an effective rigging and animation... How many ? for which part ? I always have doubts on the way I have to do this correctly. I started with the website of Ben mathis, and I found some explanations ->…
I do not know how this is "interpreted" in other apps ( some have different naming like "chamfered") but : This depends how you have selected the "corner": if only selection the corner "edges" then this works to some degree: But when selecting the loop around the corner then this in blender the outer and the inner corner…