Hey man, ☺ here we are again, discussing workflow enhancements. I have actually been pondering this myself. Although decal machine looks great it looks to be more suited to staying in Blender. It uses baked mesh decals and POM. Also, Blender has a native PBR viewport. As in a lot of cases with Max we have to hack it…
It's just Unity, so whatever you can do in Unity you can do in 3veo. Just a warning though - one limitation (at least for right now) is that if you have a custom C# script for one of your particle systems, that won't show up in the 3veo published version. We're hard at work adding script support right now (we're using our…
I wrote a script that can apply texel scale to a set of objects or calculated from 1 object. http://boards.polycount.net/showthread.php?t=60553 http://www.renderhjs.net/textools/ the part I mean in particular is: You basicly pick a object with the pick button and it will fill out the pixel size in squares and the…
thanks for the reply. nothing that is stopping me from using your script ;)QSM does a lot of stuff better then the scripts i currently use. as mentioned i can work around that, with new actions or my old scripts. btw, our coders are too lazy to work into photoshop scripting so we have to stick to ourselves. ;)
since the above link for the center to world script was broken, I am pasting the mel script below. Steps: 1. Select your mesh, 2. Center pivot by clicking on Modify>Center Pivot. 3. Open script editor and in mel tab, paste the following: move -rpr 0 0 0 ; 4. Run the script.
Hi everyone! We're currently recruiting a programmer to work on DoubleX! The concept Core concept: The game is first person two player co-op game. The two players are marooned in a city, and will need to traverse the dangers of the abandoned city and discover a way to escape it. Each player can see specific colour…
Hi, I recently Started Learning Scripting myself ......This is my first script and what i am trying to do is to use edt1.txt as rollout name and spinner slider name....but unfortunately when i remove nameprefix variable and use usual name for parameters and spinner slider value,, script works perfectly.. but this is not…
I got it actually already working :D see the bounding box of the teapd? - it fits perfectly in the safe frame of the camera here is the script:cam = undefined;obj_source = undefined;width = 0;for o in selection do( --print("obj "+o as string); if ((SuperClassof o.baseObject) == camera)then( cam = o; print(" ..…
The glove is looking great and love the scales Im trying to use the script but its not working for me. Are you using the slideknit on Max or Maya? Im trying the maya script and its not working for me. Unless Im missing something. I copied the scripts to the scripts folder and have my commands ready, yet nothing happens.…
Hey Sage, I'm browsing the max9 DVD, and I found a script that might be better, dunno. \Samples\Scripts\Examples\ASCII.dat \Samples\Scripts\Examples\Example_ASCII Read.ms --Created by: Ravi Karra [ravi.karra@ktx.com] --This scripts reads positional data from a ascii file and creates objects --You need to have the ascii.dat…