Hello everyone! Here is my blocking for my current personal project character. He's heavily inspired from Aasimar in Path of Exile's books. I redesigned a few things about him to better fit the Bear theme that he had going with his fur. He has a strong GoT look, but i really want to keep a few fantasy themes going with him…
@sacboi actually we have 2 cats and she is the grumpier of the 2. I did also model my other cat, so might put her in tthe scene too She does have those kind of stripes, but looks like across between a cat and a teddy bear :)
Hi guys, I am a Belgian student in game art and design. Im in my third bachelor year and looking for an internship (regarding 3d modeling). This internship Id like to do in the UK and preferably in London (or near it). This to improve my English since I plan on moving to the UK or the USA when I get older. I have also…
good stuff. those character bios are frankly more than a little unseemly, but the bunny fellow definitely merits development. something to consider, though: would a bunny soldier enclose his ears in metal? many animals can swivel their ears to locate sounds (talk about positional audio!), so this guy would be giving up…
I'm a 3D
character artist with 10 years in game development. I've worked at multiple
studios and recently switched to freelance works. My specialty is
photorealistic human and monster characters for game that require immersive aesthetic with
details that’s hyperaccurate to real life. I also have
experience in game…
Hi guys! I'm working on a self portrait, I've been making this for a few months now but it's been halted perpetually due to work schedule, but it's near completion. Here are some WIPs, hope you guys like it :) Render real-time in Marmoset Toolbag 3, I am yet to place the beard in TB3 :)
UPDATE: FINAL My Steam Workshop Hi everyone, gonna try this competition out since I played alot of chivalry last year. I'll be doing a Mason knight set and will be replacing the two-handed weapon, the bearded axe. Here are my initial sketch for the weapon and helm. Thanks!
I think you're right Mr.Jar0, i need to add more specific wear and tear and clean up the mesh, the weird feeling might be because the wear is not specific enough. Thanks for the feedback !
UV and alpha so far, still needs a few tweaks but nearing completion. The alpha channel is designed to not allow much wear on the girls face, but allows for full regular wear on the rest of the weapon.
Maybe it's just me, but is the wear and tear around the sockets and nose too coincidental? The rest of the grenade has tear going in all directions, but how come the face gets off easier?