Hey all, Recently seeing a lot of "true 4k" talk and wondering if its 4k on screen resolution or texture. Calling a 4K texture and it becomes a "4k" buzz word, cause even at 4k texture you might end up giving 128x128 pixels to a prop etc especially if its a modular based workflow. What you all think of this?
hey everyone. Just showing some progress on a little hand painted, low poly dude ive been working on. Comments and Crits are welcome and appreciated. Thanks!! about 3300 tris total 3 512x512 texture maps with the intention of making the weapons and parts of the armor "modular". Still much work to do. Thanks for looking!! :D
hey guys. Just finished this digital tutors project and while i'm happy with I would be happy to get some feedback on this for future projects. thanks in advance. Managed to get the low poly down to about 300 tri's. There was some artifacting on the sides but I figured that because its intended to be a modular piece these…
So I've roughly spent 8 hours in maya, I've got one large asset and then I'm moving on to modular fittings and set dressing. Then on to low polys and texturing. Any Warframe artists on here? I would love to know how you tackled the Corpus architecture. C&Cs welcome :) Image - compressed for Polycount (523KB)
Budapest inspired blind allay. I mainly worked on the Modular pieces in the last few days. It feels really empty, but I don't want to overpopulate it, I'm in a kind of hurry with this one. Thank you in advance for any kind of idea or suggestion!
Can you show the model you're starting from? It may not be as unusable as you think. Generally it's tough to reuse an existing uv layout for a character mesh. Hard surface models tend to be more forgiving, as with trim sheets. Here's a great example of a modular character workflow:…
Small update, been working on an alternate scope. Adjustments including an additional dial and a slight increase in length.Front and rear flip covers excluded. I've come across some interesting modular rifle attachments, including a different scope mount. Going to attempt to try and produce some more of these in the…
doing some modular practice. did a quick 45 minute normal map with nDo only. separated into 6 (or more depending on how its cut) difference pieces. just trying to find a neat way to get some pieces that can be brought into unreal and tile all over. :D
Yeah, it's like steam engine technology, but being used today. How would things look? It's personally my favorite style. I can't get enough of it. This really does look great. You could even go modular on some pieces, get a whole army of tower happening.
Assuming Y up coordinates, your players Xpos would be stationary but the input would drive the rotation of the tower model and your Ypos would be constrained to a base constant += your jump - gravity over time. You could also script modular meshes to swap out giving the variety.