Budapest inspired blind allay. I mainly worked on the Modular pieces in the last few days. It feels really empty, but I don't want to overpopulate it, I'm in a kind of hurry with this one. Thank you in advance for any kind of idea or suggestion!
It's looking good, by any chance are you working in Unity?
In the final image, between where you have the spot light and the graffiti there is a noticeable seam down the middle. Now, I presume it's the same texture as the others, and I've experienced this problem before now and to fix it I had to do the following:
Edit > Project Settings > Quality > Increase the 'Pixel Light Count' from it's default which I think is 4?
Thanks! This is actually Unreal Engine.I had lot's of issues with the lighting, connecting modualr pieces where it's flat was a really bad design mistake.I made. The brick wall on the last image is actually a one sided quad with a tesselated material. Light calculation doesn't like this kind of wild and stupid idea Thank you for the suggestions, I'l ldefinitely look into them!
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It's looking good, by any chance are you working in Unity?
In the final image, between where you have the spot light and the graffiti there is a noticeable seam down the middle. Now, I presume it's the same texture as the others, and I've experienced this problem before now and to fix it I had to do the following:
Edit > Project Settings > Quality > Increase the 'Pixel Light Count' from it's default which I think is 4?
I would perhaps do the same around the bottom of the buildings where it intersects with the floor, like little tufts of grass ect.
Look into using volumetric lighting/fog, like what is used in this scene:
If you are using Unity, make sure you have your scene set up for PBR materials. To do this:
Edit > Project Settings > Player > Change color space from Gamma to Linear
Edit > Project Settings > Quality > Disable Anti Ailiasing
Main Camera > Untick Allow MSSA.
and then make use of the Post Processing Stack https://assetstore.unity.com/packages/essentials/post-processing-stack-83912
Brackey has a good tutorial for using it:
Hope this is helpful!
Good Luck
Thank you for the suggestions, I'l ldefinitely look into them!
Apologies, most of my advice was for Unity haha but the principles may be transferable!
As for extra assets to keep it clean and not over populated, but lifelike..
Perhaps some dumpsters, bin bags (Garbage Bags), Lamposts, Cardboard Boxes, trash lying around on the floor
https://www.artstation.com/artwork/QgL2E