hey everyone. Just showing some progress on a little hand painted, low poly dude ive been working on. Comments and Crits are welcome and appreciated. Thanks!!
about 3300 tris total
3 512x512 texture maps with the intention of making the weapons and parts of the armor "modular". Still much work to do. Thanks for looking!!
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In all seriousness though, i still plan on going back and adding some slight cool color hues on the metal. Right now, just establishing that the material reads better.
Video Timelapses and Tutorials - may be interesting for you.
Right now you metal feels flat and without a lot of color variation. If you look at metals closely you will find other colors being reflected in the material.
Create a visual gradient with your details and painting. The model should slowly look darker near the bottom and have brighter areas near the top. This will help pull the eyes towards the top of the model.
The key to metal is in the highlights and the contrast between light and dark. Pump some of those highlights a bit more.
The bright yellow on the scabbard is distracting. It has more saturation than everything else and pulls the eyes straight to it. I would knock back the saturation on that a lot.
Keep it up man and keep on improving!
And screwing around with some light posing and lighting.
A perpetual work in progress.
Ill take some construction shots shortly.
Thanks so much for all the input guys. An artist is always his own worst critic and there still so much i want to do to it but its just time i called it and move on.
The shield maybe should have a bit darker color than the shoulderplates so the eye can seperate them while watching them.
Also the boots should be darker and the helmet lighter in my opinion.
I would like to see this yellow more goldish.
I really like the last Rendering and the progress you have done.
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Oh okay you called it done, anyways, nice work I like it
Again, thanks for your time and input, guys!!