I just graduated from VCU with two BFA's. One in Painting and Printmaking and the other in Kinetic Imaging. During my time at school I took some 3D classes but only one of professors was really that great. I am trying to focus more on character modeling and 3D animation. I am very familar with other programs like Adobe…
trying to get as close as possible but i might just change a few minor things to make it make more sense in my own scene. as for the dark on dark, i really had no time to change anything i still havent setup the main render scene, all that is during the final entry for me personally, i just do a fast render to have a…
A few things pop out at me. The lighting for the model seems extremely flat. So neither your specular map or your normal map are getting utilized. A simple 2 or 3 point light setup can work wonders for highlighting all the detail you have put into your work. Along those same lines, your normal map either looks like it…
mixamo combines the materials. But you have everything you need now so its just a matter of reorganizing. * You have the model with correct UV's and materials. * You have a rigged version of that model with animations. So you need to transfer the correct materials onto the rigged model. In maya you can just select those…
A much needed update on the Fox Theatre. Thanks for all the comments and thank you Pixel Patron for the comments on the lighting. It really helped out with getting back to the basics on my lighting skills. I went back into Unreal and used some color correction procedures by using a LUT. I also made the White Zombie text…
You made a biped... did you rig it? You need to set up a rig in order to get proper controls and rotations. However if you want to do some animation why not use a free rig like the Morpheus rig? http://www.joshburton.com/projects/morpheus.asp
With retopology, namely low-poly retopo, the aim is just to get a working silhouette from all angles. The spring could be done with an alpha if you wanted. Personally, I'd probably just grab a lower-poly cylinder, and extrude some edges to give the impression of a spring.
Hey David - You will be getting a inquiry soon. I just need to upload my portfolio to the internet. If you need to contact me sooner please feel free to PM me :)
Hi! I'm Tootkin, I learned 3D modeling 15 years ago on 3Dsmax and after a decade of not being able to do any 3D I'm trying to relearn it on blender! I love low-poly stuff, hand-painted textures, stylized props and environments. Currently trying to learn character modeling and animation, I hope I can get some help on how to…