Hello! My name is Sergey Dorokhin, and I decided to create an unusual skin of champion Regnar - "Demon Hunter". I seemed interested in the idea that Regnar would defeat all rivals in his living world, get demonic power and become a hunter of demons? Forgive my English, I use Google translator =) )
Hi guys! I'm really excited for this contest! I will be using Tina from the Body Mechanics Rigs by Joe Daniels. I made a few modifications to enhance what I want to portray, a sexy demon riding a shuriken, because why not? XD It's a challenging idea, but I like it. This is the initial concept idea :smiley:
I've baked a test cube into Maya tangent space and yet it looks like that in Maya 2016 (gradients). Is Marmoset still synced with Maya or was it for some old version like 2012?
Welcome to my Sketchbook for 2019 I guess (year is almost over). Will dump some of my best of 2018 first. I do a mix of 3D and 2D, mostly 3D environments
Hey there, I'm trying to cut a six-edged form(don't know the english word) from a cylinder. On one side it worked pretty nice, but the other just makes crap. It just connects 2 points down to the bottom of the cylinder. Any idea?
Hey everyone! I’m joining this really late but I’m hoping to put in a lot of time on this contest piece! Here are the references I’m using. I was initially deciding between raven born and emerald lulu but I think I’ve decided on emerald lulu.
Latest Update Hi everyone, I will make Irelia skin inspired on chinese dragons and dresses, I pretty much like that style. I already started to work but here is the post :D These are my principal references. This is a first rough sketch of the idea
Hey guys, So I'm creating an RPG fantasy stylized pack for a high end mobile and apparently I'm going to publish it on UE4 marketplace. So I started by creating the buildings set first, is it okay for a 2000k polycount for the smallest house? again I'm avoiding a generic low poly workflow, I'm aiming for quality on mobile.…