---Hi duxun, Your stuff looks decent, it's getting there. For the city scene I recommend adding more grime and detail to the diffuse textures. The texture work is looking decent, but right now when I look at the textures for the walls of the buildings and the ground, for example, it really seems like you can do more with…
seforin thx alot :-) ... i belive i posted wire frame or you asking mapping wire frame ? i really don't know :/ about the glow map i really was thinking about it, but there is no point i gues i don't have any acces to put this character to any dicent engine so i decided that i will just stay on bais maps :/ aniceto ye i…
(the GC bombed even worse than the N64 with projected end-of-life total sales of ~20M, the N64 sold around 40M) Nintendo is playing it safe while innovating, they throw the same five franchises at any game no matter how different it is. Take Donkey Konga, Jungle Beat and King of Swing: All three use the Donkey Kong brand…
At first I was going to comment on the shape of the model itself...but since I just finished playing some good 'ole n64 games....I think if it had a better texture it would be passable. Are u one of the Heajes? I saw some stuff from another heaj that had superb texture work, you should ask that person for some pointers on…
Ah ok, I guess the reason for the headless model is because I want to be able to use interchangeable parts, technically the hands and feet were modelled separately as well and joined to the model just for the preview example, thought process is if I am going to use the model as a game ready asset I want it to be as easy as…
The most part of the work in 3D is not on the computer.. it's in your head.. So.. do a blockout.. (simple paper scrible will be platform independent :wink: ) what parts do you want to adopt.. what part do you might not understand how they would work (or even look in 3D).. maybe come up with alternatives.. for example:…
This is my first time sculpting something in Zbrush from scratch, and after a week this is what I have for the pre-retopo mesh. Attached is also the concept I'm basing it off. Can I have some critique as how to improve, for example in the face/head region?
I tried Iray, and actually the result for my test model was quite ok there (and not ok in Arnold). The reason I exported everything back to Maya and tried Arnold is that I can configure the render scene there (light sources, for example), which I cannot do in Substance Painter. Currently I am using Maya; I haven't used…
Update - to everyone that responded; thank you. It will take me a bit to evaluate the submissions as we are quite busy. I appreciate your patience. We’re currently working on static visual assets for a cyberpunk-themed website and e-commerce shop that sells enterprise servers and IT hardware. The aesthetic is dark with…