The Third Floor, Inc. is adding another shot creator/postvis artist to our team in Vancouver. We are looking for a strong animator/compositor. A Previs Shot Creator is responsible for piecing together elements, setting them in motion, and virtually filming them to create highly cinematic sequences. Nearly any aspect of a…
Hi there! I'm an animator looking for something cool to be a part of. Send me a PM or email me at JAanimated@gmail.com for any questions/info. You can find my demoreel down below. Thanks for reading! https://vimeo.com/236176554
Yes, sorry for the delay. It turns out that I have a rig which needs to be added to these character models. Only 1 character needs extra bones that this rig does not have already (so I'm looking for those to be created in addition to these rigs fitted to the character models). To clarify a little more, APEX Cloth is…
Hi, My Name Is Karim Ahmed I am A 3D Character Rigger With 9 Years Experience in Character Rigs With All of Its Types (Humanoid - Cartoon - Machines - Hybrid - Cars -Animals). I also can Do Cloth Sim and import it to any software using Alembic Extension, and I can create Cloth For Games or Cinematics Directly inside Unreal…
hey guys, Was wondering how to animate these holes for an alien skin to open and close randomly using UE5 NB: it's all made in a substance designer to be used in UE5 for a game. (so basically its a procedural texture using tessellation and not a model) Thank you
Hello! I'm interested in improving my character animation skills in Maya. Here are a few pieces I plan on putting in a demo reel. I'd appreciate any pointers!! Thanks for your time. https://www.youtube.com/watch?v=N1ODbZc2lfk
https://www.youtube.com/watch?v=dPKJ6fME0Zs https://www.youtube.com/watch?v=P-Xzzckjx6s
I've been thinking about buying a Leap Motion device to accelerate the process of animating several first-person scenes i have. I've found some tools online, but i would like to hear some feedback from the community about this technique, specially any tips about cleaning the mocap and so on.
So we are animating a character out using png files. curious how we could achieve the effect of light casting the characters shadow onto the ground which would also render out into the png, but still allow for us to put the png file over any ground texture with the shadow there? Thanks in advance.
Hello, I'm looking to hire a few 3D artists (or one depending on the scope of your skill set), for an independent project. I would be needing several models of a diverse set of characters such as robots, soldiers, creatures and environments as well. I would need someone to rig all of these characters, the rigging must be…