nice work man, texturework looks pretty tight, I can see these coming in super handy as a base for whatever someone is doing in a pinch, itd be easy to add destruction / grime / decals by the looks of it, hope you sell some!
vTools: Scripts for Photoshop Sorry for the delay on this. RL got in the way a little Think it's all good to go, but it's pretty early in the morning, so if something seems iffy let me know, I may have messed something up .
I really like it...great choice for a sculpt too! :D Doesn't his back end trail off into more of a tail though. Its been over a decade since I watched the films, so I could be wrong.
I've been playing through Splatoon this weekend, and I've been trying to figure out how they manage such a huge amount of constant ink coverage. Can't be decals, there's too much of it and it's seamless over curved surfaces. I doubt it's vertex colors, the polycount would be out of control to get that kind of definition.…
I've been trying 2.8 release and finding really pleasant compared to previous releases. So I wanted to ask if anybody bakes normal maps right in Blender using round edge shader, decal machine and all that stuff. I remember reading a few years ago that baking in Blender is wonky and not recommended in general.
Go to this website and vote on the most artistic games of the past 4 decades. http://www.artofvideogames.org/ The real exhibition will open in March of this year. This is the final nail in the coffin that Video Games are Art. There can be no question now. Hopefully this will go towards the industry getting more respect as…
Hi polycounters! I'm Dario, a freelance concept and storyboard dude based in Berlin/Germany. And I'd like to become more active on the internets again, so I thought it'd be nice to maintain a digital sketchbook. Also would be great to learn from you 3d guys! Without further delay, here's some of my work, just to get this…
I have decided to make a Nami illustration. I made Jinx fan-art last month and I spent a lot of time and effort into it. Only if I have delayed it a bit longer this would have been my entry(see below). But it's okay, I will try to create a better piece for the contest. Thanks for you time!
This is what I was thinking possibly happens. iirc it reduces squares of 16px down to something like 3 colors. I did this test image over a decade ago., blown up so you can see the pixels better But I wonder what happens in practice.
Good work! I agree that the clouds are off... not sure what it is but i think theyre too big and too "over the top". That wall decal is a bit weird, like its just an additive blend from a projector or something. Maybe it needs darker tones to show through.