Should have made it clearer, Ogre 3D is an open source rendering engine and the project currently doesn't have a name. I've got some more tweaks to do on the model and I'll get some better pictures up with a head.
Hi, I m trying to create augmented reality based coloring book. Following Disney paper: Live-Texturing-of-Augmented-Reality-Characters-from-Colored-Drawings-Paper Now tell me how can i make UV lookup map in any 3d tool like Maya, 3dsMax, Houdini, etc. ??
Hey ! Really Quick Sculpt did for practice ! I like Goblins so it was an obligation for me to sculpt one of this creature ! Let me know what do you think about it Made and render in zbrush. Compositing in Photoshop. You can find more shot in my Portfolio. https://www.artstation.com/artwork/zwD3D Cheers
Basically I am trying to successfully create a character with a muscle system and get it into the unreal game engine. On this thread I shall post my progress and all the brick walls I hit as im hitting them Ive just finished tweaking the base mesh. Now im creating the normal map in zbrush. Here are the concepts and how the…
A youngest version of a Character I have developed. Walkthrouth I draw this character a lot of time ago and now I decided to make a younger version with Natalie Dormer´s Hair xD Maps painted in MARI The cloth was created in Marvelous Designer The body was modeled in Zbrush and 3Dsmax. I made the longe hair with fibermesh…
Hey I'm looking for a small UDK scene/level. I'm an audio engineer and looking to add foley, ambience and soundtrack features for my uni studies. If anyone is interested, you'll be fully credited =].
Hello guys,I would like to ask you how much time as an artist do you think you need for completing an animated, textured scene of an airport ready for a game? Please take in mind the latest "standard" of modern graphics games! Thank you very much!! :)
Hey Guys, so I am working on my first next gen item for my demo reel. I made changes to it, which were suggested by a polycount member konstruct in an older post of mine. Comments and Critiques are welcome. Here is the concept art. High Poly Renders: