Now that all the cloth has been done I exported them into Max 2010 where I skinned to my base character ready to be exported as fbx into character creator. Shots in Character Creator seeing how the cloth performed.
Hi =) so I've been a huge fan of the artist Caleb Thomas (CTChrysler) for quite a while now. When I finished my most recent character project I figured I would try my hand at doing a 3D version of his character Annie. I've been working on it in between work for the last few months, C&C is welcome 😊 Original concept by…
Mixamo's newest software has been officially released. Mixamo unveils its new release of Fuse, its Universal Character Creator. Unique high-quality characters can now be created in minutes though a very intuitive interface and then seamlessly rigged and animated using Mixamo service. The release adds a ton of new assets…
It as been a while I suppose.. Low poly (ish) Character. Hand paint texture, like the old days i suppose. Viewport Ortho It as been a while I suppose.. Low poly (ish) Character. Hand paint texture, like the old days i suppose. And some Gif Animation Also an extra Black and White Animation for fun.. Also, My schedule is…
Hi everybody, Here is my UT2K4 character that i made for a school job (and my second work posted on this forum). I tried to make a frightening character with tencacles that will move like a jellyfish (it will be a good animation training I think ) Here it is The front and the side view:…
Hey guys! Posted a character that I've been working on in another thread where the concept was the main subject but I decided to also make it in 3d. Was almost finished with the entire thing when I decided to just throw it away and start over as it looked like crap. So this thread will show my progress of the new version…
Hello all There is a lot of incomplete things as ears details on legs and feet. It s my second character my reference is mostly anatomy and my goal is to create a normal character + learning some anatomy and acomodating with tools. Feel free to unleash critique please. ps: don t mind 10 pack i saw somewhere that few people…
JOB: Contract Character animator : 1-2 months work : Price is negotiable : Can work remote with a day a week in the office for reviews (if your in Scotland otherwise fully remote). If your a contract character animator (or know one) looking for some work please get in touch by emailing us at - info@lostzombies.co.uk Thanks…
let's say i have a character to do and max tricount is 10k. how do i plan the character topology to be around that number? do i do quick retopology and clean up or use somekind of reference? also does zbrush have any script that shows you what's your tricount? thanks :poly122:
Hi guys, first of all sorry for the beginner question..hehh.. Anyway I wanna ask about the workflow that's common in doing a low poly character work from the high poly one. So let say this character wear a jeans that you build on top of a "nude" generic model. After you put up the jeans on him, what did you do on the leg…