Ok I got to forcefully update Zbrush , but now all my custom UI setting is messed up , it kept the structure I did befoure but the tabs I created are all empty , and I do not remember all the stuff I put in there couse took lot of time for a carefull selection , is there a way I can recover this somehow? I tried ofc load…
Hi! im new on substance designer, and im trying to figure what should be a good workflow to work with detail maps(where you put a tileable albedo and normal for extra details), using this software. Im working in assets for a realtime project, but im using ogre 2.1 and blender (So, i dont have anything like the node editor…
Tried searching for "gnomon" , "digital tutors" and "subscription" , my bad if there's already a similar thread to this but I put my 5 min in lol. So yeah, I'm thinking it could be wise to invest at some point for a month or few months a subscription to a site or multiple sites.. Right now I'm aware of only 3 - Gnomon /…
Hey, I making a prop which is covered in foliage, mostly leafs. And its my 1st time creating any type of vegitation. Editing a photo reference seems the quickiest and handiest way for creating the foliage, but does sculpting the leaf out in zbrush and polypainting it give greater results? Cheers.
I have here with me a more or less complete trebuchet model, but I'm not sure of the optimal method of rigging it. I want the ropes in the bottom left to move as realistically as possible during launch. The central beam, axles, and counterweight are all linked without any MassFX modifiers The ropes and sling have an mCloth…
Hi I have seen many ways of making UE4 landscapes but wondered what is proving to give good results and keeping a good frame rate. I am going to jump into it tomorrow so any tips before I start would be great. I am thinking of making the landscape in Zbrush/ Mudbox for hightmaps rather then World Machine.