Hi all, I have some pretty image based lighting using a standard HDR sphere in Maya set up, and it looks great in a Mental Ray render. This was created just by plugging an HDR texture into Render Setup/Scene/ then adding the texture to the Image Based Lighting slot. I then turned on Emit Light. I'd now like to bake that…
It should be a pretty regular problem but there are no tutorials on how to do this. A common problem would be a lamp shade. How do you simulate light coming through the lamp shade without having it cast the shadow of sed Lamp shade. An example is of this is my hanging lamp. I have a point light inside to simulate the bulb…
Hi guys. I have a foliage heavy scene, with trees that I want to be moving slightly in wind, and I'm wondering what the smartest way to light it is. At the moment I'm more or less just using a single DominantDirectional light for the sun and baking everything in lightmass. Most of the shadows fall on a Landscape actor. It…
Its been a busy week but I finally got some more progress made... @ Vofff - Holy crap... That guy is freaking amazing. Very inspiring, but also makes me want to crawl under a rock and die lol. Thanks for the link tho, I definately aspire to be as good as that one day! Damn if that doesnt make me want to start over tho ;) @…
Hey guys, I didn't update in a long time but I still kept working on my scene! I didn't think that the time put into posting every day was worth the small amount of feedback you guys were able to give me at such an early stage of my environment. Now, I finished my course but I'm still planning on polishing and finishing…
you made lots of progress from last year but i will get right down to the feedback. first, never ever put wip pieces in your portfolio if you are in the job hunt. (untextured Noomi character) employers wanna see finished work and work that you think are the best you can do. they dont want to see what you might be able to…
Thanks guys. I'm really excited about the gig. GPG was actually my top choice of places to work around here. Of course, I wouldn't have turned down offers from Bungie or Valve , but fantasy role-playing games are my favorite and I've heard great things about the company. Sounds like I'll be starting off doing effects for…
You're not off to a bad start, a lot better than what most people have that are bashful to show their work. My biggest crits are his clothing, his shirt seems way too tight, it's like his muscles are a vaccuum to his shirt, now that's not really a bad thing because shirts can be tight, but if they are tight they usually…
Looking pretty good for a first environment. It's always hard to match a hand drawn concept things aren't always mathematically perfect and reality, scale and perspective don't always translate like they should so some things will always be a little off. I think you've gotten pretty close, but there are a few things you…
Thanks guys! It's awesome to see people digging what we've been working on. Yeah so the modular lighting. You got it right. The solid-color meshes are a separate modular set, just for baking the lightmapping, discarded from the runtime build. Unity has SelfIllumin shaders that work with the lightmapper. Pretty basic…