To add to what fabiG says. Modding is a brilliant way to get started. Something as simple as reskinning assets or building maps for a game you play is a really good introduction to how game development works and you get that dopamine hit from seeing your thing running around on screen pretty rapidly. Keeping scope small at…
Here's my updated artwork for 2025 with improved lighting setup, materials and presentation. I will be posting comparisons between older versions and the latest version to demonstrate the value in revisting older work with an iterative approach to reformation and curation. Many times artists are recommended to abandon…
Been working on the seat today, and I decided to take it into zbrush and see about getting some creases on it :D I've followed the first few chapters of the 3dmotive tutorial on creating your own alphas for the creases (I'll watch the rest of it later on tonight), and I think it's going okay. It's the first time I've…
I bought the horror game engine package. How can I use it in my own environment that I set up in a different project? Do I need to swap out the exisiting static mesh in horror engine with the static mesh i created which has a totally different layout, or is there a way to just copy the blurprints and add to my static mesh?…
Looks amazing, really love the skin tone and the rest of the textures are ace! It would be great to see some construction shots along with texture sheets please =) The hair looks great, but I wonder if its created just for this one shot and would be a nightmare to animate? It looks great like the wind is blowing it but if…
Hello, I'm currently working on a small piece that I create for fun. It's a suppressor. I created High and Low on Maya, and then, I generated a cage with the Transfer Maps window. In xNormal, I import my meshes and I click "Bake". I precise that the models have the same coordinates in the 3D space. I moved the Low for the…
Wayforward is seeking an experienced Visual Effects Artist to work on a title for the 3DS and PC. We're looking for a talented artist with experience creating VFX for console games. Applicants should demonstrate good technical knowledge and a good understanding of how to create great looking effects within the constraints…
As part of one of my modules for University I am currently working on creating a Triarch Stalker from Warhammer 40k. So far I have created the high and low poly, and I am currently trying to sort out the baking situation for normal maps etc. I've been using the OpenSubDiv modifier in 3DS Max and crease sets, as this is a…
Hello Everyone! Not that age matters but I am a 37-year-old man that has followed the advice of family all my life. You should be a doctor, nurse, lawyer and so on and so on. Through my years I've done everything from customer service to driving semi-trucks across the USA. However, the careers I've had has been nice, my…