Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a talented 3D Environment Artist to join our mobile and console teams at our new Toronto studio. Gameloft is an international developer and publisher of video games for mobile…
Hello! I have encountered an issue in UDK. Here's the situation: I have created a door model in 3ds max 2012. I have unwrapped the UV's properly and created two UV sets so that UDK can use one as a lightmap as per import rules. The mesh imports into UDK fine, has the proper material applied, and looks perfectly normal as a…
Hi Guys, It's been a while. I'm doing some Low-Poly Hair stuff lately. So I've been refining my skills. Texture wise with the help of my Wacom tablet, I think I have somehow nailed it just need some refinement. Now I'm trying to develope speed. I've seen artist in the likes of Rafael Grassetti done some hair using planes.…
XCOM 2 uses a fairly modified version of UE3. It procedurally generates the maps your guys fight in by arranging random, modular map segements in a pre-defined arrangement. I'm curious about how the lighting for a level would therefore be achieved. I'm more familiar with UE4 than UE3, but the technical limitations of…
massive thx for the feedback Anthony applied most of it asap removed blog link and the drop down removed the 2 characters removed one day axe in darksiders For the moment I'll leave the High Poly on it, since I'll be applying at 2 companies who only do high poly the day after tomorrow I hope I have the chance to work in a…
-Should be in Tech Talk I wish I was at home to draw out what you need to do, but i'll try to brake it down. Make sure the character has a nice flat planar UV (the reason it's set to channel 2 is to make sure it doesn't mess up you "perfected" uv layout in channel 1). Front view means youl be generating one from the front…
Woah, weirdly enough, I was just opening a new project with the same mesh and same ID map, and when I first tried to apply a material on an ID from the 3DO viewer, it just gave another "The suite has crashed" error message (forgot to screencap it). Then it froze the 3DO viewer and crashed Photoshop. That's new from before…
All of those issues or most all are from improper edge cuts/placement on the lowpoly. It looks like you applied 1 smoothing group to this? Make sure to have edgeloops/cuts close to the edges when doing 1 smoothing group to compensate for the wrapping it has to do for the normals. Also, remove anything that doesn't affect…
What you need to be aware of is the concept of "object transformations". For instance, if you import a model into a 3d program and notice that it is opening as 10 times bigger than your reference character, you obviously want to scale it down but you also want to make sure to apply (also sometimes referred to as "reset")…
First off, I would say move your folio from WIX to Artstation. I'm on a decent connection and having your stuff load was taking some time which shouldn't be an issue at all. The format is poor as well as once you click on a piece, you have to then click the arrows to see different shots. Have them all on one page so that…