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Hair - Planes and Alphas

Rhythem02
polycounter lvl 5
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Rhythem02 polycounter lvl 5
Hi Guys, It's been a while.

I'm doing some Low-Poly Hair stuff lately. So I've been refining my skills.
Texture wise with the help of my Wacom tablet, I think I have somehow nailed it just need some refinement.

Now I'm trying to develope speed.

I've seen artist in the likes of Rafael Grassetti done some hair using planes. But they have never really focused explaining that process.

On Rafael's process, he first lay-out the planes, then afterwards did the texture. But wouldn't that be a lot time consuming because you have to lay-out the Uvs of each planes to fit on the texture.
Atleast that is how I understand their process.

So now on my process, I did it backwards.
I first drawn the texture and applied it on 10 different planes of almost the same length(see fig01)(don't mind the texture color, I only applied the alpha).

Now the problem with this process specially if you are working with hair in long length is bending.

I used spline and applied spline deform modifier on the plane. The problem with it, is it doesn't deform well; it doesn't bend well(see fig02).


Any idea how to fix this, or other better process.

By the way I'm using Max.

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