Just curious, why is the light facing the bench? I feel either the bench would be facing the other direction or the light would. Because they both want to be facing the street right? But other than that, it's looking very nice, keep it up! :)
Non-3d artist might not like it so much that you just stop when it's about to get good (getting to the actual face) I doubt they care much about the face loop, unless they get to see the whole face...
I'll give you my thoughts. Keep in mind that I'm a student too, not a pro (yet). The apartment and the sword look out of place in a character portfolio and are not of a high enough standard. There is a high proportion of sexualised baby-faced females in submissive poses. This is a very subjective opinion and it might seem…
Looking good ! Just a tip though about the face presentation, the camera focal is not really adapted for face close-ups, it deforms the face quite too much. Here's a little example to illustrate my point.
and here's the gloss map for the face (using GGX reflectivity): Almost all of the detail in the face comes from a combination of the base normalmap and a detail normalmap. the face has a constant reflective value (0.028) for the entire area.
Hi, all! I'm working on a music video for an artist called Trippin Jaguar. I have a few scene with characters walking to the camera and being scared then run away, or interact with you the camera somehow. But my animations skills are not that good, so I have used a lot of mixamo, and still no one is very happy with the…
BulletStorm designer "Arcade" discusses a classic cliche conundrum, do you take the green pill or the red?Over on the people-can-fly blog they talk about how they tried to go green but in the end only saw red. It must be hardwired into testers and gamers DNA to only shoot red ones... http://www.peoplecanfly.com/blog/ "They…
Hi guys, I have been experiencing a problem lately that I can't seem to find a solution for, so I've come here to tech talk in hopes to find an answer. As you can see below in the image, the lines of my mesh (edged faces) are being affected by what I can only assume is poor AA. It's almost as if the lines themselves are…
I'm trying to build a system with which I can have any sort of geometry (mostly planes) the edges of which fade off into full transparency. Right now I'm simply using a black to white vertical ramp and mapping the corresponding faces to it white using a different shader on the 'path'. This has a few obvious issues: a) lots…
Hey, thanks! Yeah, instead of transparency I should have said translucency, as I'm refering to the Blend Mode of the material and the fact that it uses a dither pattern to fake that effect. You can see in the screenshot that the Blend Mode is set to Masked. PrismaticaDev video is a great explanation of why I'm using that…