I have parameters in Substance Designer. I import the sbar into a blank scene in the most generic way imaginable. the parameter's don't show up. The texture output is set to 4K but only imports into unreal at 1K Why? Unreal version: 5.4.2 Substance Designer version: 14-8074
Greetings, I'm making a car asset for use with game engines. Currently, I have a 256x256 texture map assigned, to give the car model a pixel art look. The car is meant to have a LOD variation model, and a separate interior view model. It will also have different paintjob options. The entirety of the car model is already UV…
I'm worked on a Relight project and would love to get some feedback on my lighting design. Could you please take a look and let me know your thoughts? https://www.artstation.com/artwork/oJbZqw https://www.artstation.com/artwork/y4DZen Thanks
I’m currently searching for a skilled 3D modeler who can help me recreate a figure of Phosphophyllite from Houseki no Kuni for personal use. This specific figure was originally released exclusively in Japan and has since become extremely rare and hard to find. While I’ve managed to find some reference images and even a few…
Hi Polycount forum, I plan to create a project that looks like a horror movie scene, all made of play clay. I am trying to apply fingerprint to the model now. How can I do it, what do you recommend? I use maya and redshift to do this... Thank you. :)
Is there anywhere on polycount (or anywhere else that isn't reddit) that I can kindly ask people to give me constructive feedback on my portfolio? I've been working in the industry since ~2005. But since 2015 I was working for a studio that had me do... horrible things for money (just 3d models) so my skills have fallen a…
It's been like 84 years since I posted here but I want to update this thread with my newer work so here we go! Little outdoor lobby scene based on concept art from WonHaeju on ArtStation! (artstation.com/user-8077) The prompt for this was to do a game ready asset and I went a bit overboard with this but I'm very proud of…
Hey guys! It's been a while again! I've been busy, and now it's time for a little update. I've finished a few more designs since last time, and I also put together a webstore for those who are interested. That took me some time as this was waaay out of my comfort zone, but eventually with the help of ChatGPT (significantly…