@5rettski Observation and speculation can be informative but sometimes the best way to learn is to actually recreate the effect by starting from first principles. It may be helpful to break this problem down into it's constituent parts then work through solving each of them individually to build up an understanding of the…
Hello Everyone! I'm new here, i would like to receive some feedbacks on my work and possibly on my demo reel as well. Here i present to you Yin, the pair of my other character Yang, from my childhood imagination. She is supposed to be a Mortal Kombat Universe goddess.The trailer takes place after Kronika’s death, more…
Might be a bit late at this point, but (talking about her head/facial features) I feel like you're missing the stylized cuteness that all of the paintings on your reference sheet has. This sheet: (Posted again for easy comparison) I think it would be more successful if you pushed it further in the direction of the concept…
okay, I saw the updated ikmages- I reckon that it's the armour design giving the impression of the proportions being out, in that the shoulder pads sit high and the helmet comes very far forward which gives the illusion that he is hunching his shoulders and sticking his head forward in a "no-neck" kind of way. Everything…
Hi everyone, This is a high poly gorka clothing project that has been "sitting in the drawer" for quite a while. I created this piece to practice using Marvelous Designer and to research various marketplaces. I aimed to make this character modular, allowing for various combinations and customizations. My Artstation page
For my folio as an Environment Artist I really tried to convey that I am capable of creating a breadth of different genres and styles. I don't believe in tailoring my folio to a certain studio. I think that if I do a project that a certain studio likes, it's great. But those intelligent, artistic people should also be able…
Hi everyone, can someone shoot me some ideas as to how to overcome a lighting problem I have when dollying a physical based camera in 3ds max using Arnold with a physical sky in the environment shader. Task: Camera path is to then go from inside a construction site cabin to outside of the cabin to focus on happenings on…
Over the last few months I have been preparing for GDC building up my portfolio and reels. This will be the first GDC I've attended, I'm both excited and terribly nervous. Does anyone have any advice that can help me so I don't botch the event. :poly122: I plan on having plenty of business cards, and resumes printed up. I…
Recently i started a mod for Crytek's Crysis called "Modern Infantry Combat" (working title) Although currently not much information has been revealed to the crysis forum site www.Crymod.com,i will soon and only a very basic plot has been developed as i dont want to start up and make a plot that someone may not like,i…
Hi everyone. I am relatively new to the Polycount forum and I have decided its time to put some of my work out there. I would really like some critiques on some of the pieces on my site. I am working towards becoming a character artist for video games. I started 3D modeling about a year ago in Maya, and started using…