Hi everyone. I am relatively new to the Polycount forum and I have decided its time to put some of my work out there. I would really like some critiques on some of the pieces on my site. I am working towards becoming a character artist for video games.
I started 3D modeling about a year ago in Maya, and started using Zbrush around July of 2012. I have worked hard at my sculpting skills, but have a long way to go, and I am having trouble with certain areas. I have trouble with accessories and hair a lot of the time. If I try to make straps they come out rounded and gross, general stuff like that. And hair i just end up using an alpha on. Any good tips on how to improve those, as well as ANY other critiques is very welcomed. Please be blunt and honest, because its the only way I can get better!
So any critiques on the sculpts, low polys, and textures would be greatly appreciated! The link to my site is below. Thanks a lot!
www.mattgraham3d.com
Replies
As far as your work goes anatomy and proportion are the biggest problems. Your sculpts are pretty doughy and formless, the body isn't all soft shapes, it has sharp edges. I highly suggest really grinding anatomy studies, it's very difficult to get anywhere as a character artist without a strong foundation in the human figure.
...and by God that video must go!
Kartoon- yeah i see that now. I kind of got caught up in trying to just get stuff in there I ended up making sloppy stuff. Im going back now and im gonna take a break from characters and get my anatomy and other skills down. ha i will get rid of the reel