Finished it Sat. night after 2 marathon sessions. The wife took off for Victoria BC so it was me alone with HL2. ***Some spoilers*** Very Good! A bit easy, only had to reload due to death a few times, and that was on the reg. setting. Good stuff: Overall look- I loved it. Had the look of a E.europe town that had gone to…
A short story written from the perspective of the sailor who took Karthus to the Shadow Isles. The story isn't about him, mind, but told from his eyes about the terror of the mist and his unsettling passenger. PDF attached! - Raphael is sixty. He once sailed oceans with salt on his skin and wind in his sails. He lives near…
Thanks for the responses! ok let me see if i can summarize and still get to everything. im old so i dont have a large amount of time to waste, i need to die soon. naw j/k im not that old but i really cant take a long time in school. if it takes that long to get a job thats cool, but i have taken so many damn history…
Senior 3D Environment Artist Runic Games is looking for a highly skilled Senior 3D Environment Artist to work on our project in development. The ideal candidate has experience modeling and texturing assets for a diverse range of environments, with an emphasis on the whimsical and fantastic. A foundation of knowledge…
Hope this helps, this is my second go at tree flora: These are very preliminary shots and a lot of the leaves could be better rotated and placed, but these shots might actually be more effective in showing how the leaves help fill out the trees. You can compare the flushed out areas with the unfinished ones and see you…
you're not playing battlefield 6 at 4k with high/fancy settings on a 3080. I don't feel any need to upgrade though. It's completely fine and a shit load better than a 2070
Hi folks, I've started a project to create an animated mechanical dinosaur, which by the end should function in Unreal Development Kit. It's mostly an art project, however. Please take a look! Any feedback or advice you guys can give me would be awesome. This is the dino I've been recreating: CURRENT UDK SHOT (scroll down…
The highpoly "shrinking" is fine. This happens because the distance between the right angled edge and the control loop is being interpolated when you smooth it. (Though ideally you should set up a cage - see below) From your bake, it looks like you're getting ray misses - to get round this you should set up a cage for…
I propose Rexel Workflow when it comes to setting texel density while unwrapping. This workflow is for static images and is camera-dependent. Rexel is the final rendered pixel. Let’s say we have a scene with a vehicle model: an airplane with detailed objects and a few cameras, some distant for an overall view, but some for…
Heyo, I'm having a strange problem in 3ds max (default and mental ray renderer) where as you can see below my textures start to blur horribly as they get further away from the camera and towards the vanishing point. No camera or render effects are enabled and as you can see by the second pic form the opposite angle it…