Looking for artist who can make around 200 UI Icons for our MMORPG tank-game. Reference for game style you can look at these links: https://drive.google.com/file/d/0Bw0vliArLLIbb2tFNFd1ZXhOSFU/view?usp=sharing https://drive.google.com/file/d/0Bw0vliArLLIbemFnbDdyQWQ0b28/view?usp=sharing…
Hi! 👋🖤 My name is Swapilla, I am an indie director, writer and animator. I'm a former Roblox animator and current UE5 creator. I’m currently making a massive long-term and unpaid passion project. A 10 episode animated horror series made entirely in Unreal Engine 5. The series follows Sean and Steph, estranged siblings, who…
Our studio is seeking to add an additional game physics developer strong in Unity. Unreal is a big plus, but Unity is a MUST for this position. Experience in VR a Plus but you will need to show working examples You will need to show 3 unique mobile, pc or vr project examples for review. Work is freelance based and steady,…
today I was reworking a jacket I made 2 years ago in MD5. this is the original file... I noticed some of the interal lines appear to be marked in green, not red, Im not sure what this means, is this a legacy thing because Im now using MD7 or does it mean something else? they are green but they show up in the 3d view. the…
Hey so I was following the tuts on Allegorithmics website and I have set up the material but its only the Albedo that is displaying in the 3D view :/ I have set the material to physically based and right clicked each node to display in 3D view but they dont show up :/ It only seems to happen on my custom meshes though. I…
Here's a pretty big update! I've been working away in Zbrush and MD, and am just about done with sculpting on this one. I've made plenty of changes with the design. The further I kept working with what I had the more I realized it wasn't working, and went back to the drawing board on quite a few pieces of her. Head is…
Hello Everyone. I'm kinda newbie to SD and I've been trying to figure out how to create this fabric pattern (sorry for the blurry images), but unfortunately I couldn't really get any decent results. I don't wanna use the pre-made fabric patterns in SP and this particular pattern is quite attractive for me, so I've decided…
Are you exporting OpenGL or DirectX normals from Designer? Maya's viewport supports OpenGL by default, better known as Y+ Swizzle in xNormal and "Right-handed" tangents inside Maya. In Maya you can go to your mesh's shape properties under the Tangent Space dropdown and change it to "Left Handed" which inverts the green…
Hi, I'm trying to do a knitted model of an animal and came across this model of a bunny: Would it be possible to use an IMM curve brush or nanonmesh to do it in zbrush? I've seen knitting imm brushes, but the strands are not interlocked the way the bunny is above. I would like it so it's all interlocked. Is this…
Problem: Can't easily wrap a singe belt pattern, or similar cylindrical pattern, around body. Faulty Solution: Since I'm working with my own avatar (no skeleton, bones, etc. only mesh), I can't utilize the Arrangement Points feature to wrap patterns automatically around my avatar. What do I do to resolve this issue so I…