I'm really stumped on why I'm getting these errors in Xnormal. I've made the low poly and cage in modo, I made the cage mesh just by duplicating the low poly and pushing out the polygons a bit. I exported the meshes from modo as fbx. cage mesh: Xnormal result:
Hi all! New user here, so please let me know if I've missed something obvious. I'm very new to working in Blender and Unity - less than a year of experience - but I'm trying to make the transition from doing 2D graphics for games to doing 3D graphics for games. I'm making a LOT of mistakes, and learning bit by bit as I go,…
To me, having to make a separate mesh just for the normals seems like an incredibly archaic, time-wasting workflow. I mean really. By now we should have some tool that allows faking of rounded edges, and making a normal map based on that. The modo rounded edge shader is good but I wish we had a baking tool that could do…
I'm not sure what your goals are as far as where you want to be as a game artist whether it be a hobbyist or working in the industry but if you want to work in the industry you better get ready to iterate and take critique well. I've been in situations where I finish an asset and then an art director wants me to make…
Hi everyone i sometime get this weird artifacts that are nearly impossible (for me) to get rid off, i tried fiddling around with the cage, increasing the resolution or samples, and finally in photoshop but even painting the artifact leaves that weird form in the bottom of the collar of the jacket like if my geomtry had…
I'm currently modeling a red valentine aglaonema plant. I sculpted, baked, and textured onto cards several variations of aglaonema leaves. My plan was to model out cylindrical stems and attach the leaves to the ends, but leaf cards are just too skinny, making me need to make the stems skinny as well so i don't just have a…
Yeah. the rigging in Blender is a nightmare . You fight with quirks and puzzles 90% of a time while even in 3d max it's not that much a trouble. Moreover more complex your scene is more issues Blender spawns for you. Material system is a total mess. The whole scene quickly gets littered with some junk. Proxy is non…