Also, I'd advise against trying to bake normals in Maya. xNormal is free ans substantially better.
ok this my high poly with the result
and this my overal my project
ya i will try x normal soon. but before i just want to know how fix this in maya and what happen with that problem.?
btw im nube in maya in maya and i want learn it first.
ty
It looks like you havent properly defined any hard or soft edges. One smoothing group will cause problems like that
ohh in maya we must set the mesh where the hard or soft edge first to get good normal map.?? hmm so complicated..
okok i will try.. ty for answer :thumbup:
Replies
Also, I'd advise against trying to bake normals in Maya. xNormal is free ans substantially better.
ok this my high poly with the result
and this my overal my project
ya i will try x normal soon. but before i just want to know how fix this in maya and what happen with that problem.?
btw im nube in maya in maya and i want learn it first.
ty
ohh in maya we must set the mesh where the hard or soft edge first to get good normal map.?? hmm so complicated..
okok i will try.. ty for answer :thumbup:
yah i will check it. ty for advise:thumbup: