Hello! My name is Murat, I'm a 2D artist looking for paid work for games or other projects! Full time/part time/contracts anything works! I mainly specialize in character and concepts for character. Been working in freelance for almost 3 years and been having a variety of different personal or not works up until now. My…
This is awesome. Kudos for working on this! Since this a speciofic real-world location, I would suggest searching for photos of the location, at the same time of day, sunset. Try to adjust your camera angle and lighting to match one of the photos. Then you can more easily judge what might be lacking. This is a great way to…
Maybe something here? https://www.scriptspot.com/3ds-max/scripts/tags/material?page=0 For example, maybe this one (haven't tried it, but maybe helps speed up the merging process) https://www.scriptspot.com/3ds-max/scripts/content-browser
Unreal doesn't use simplygon - you can plug it in but the default is just a rudimentary (shite) decimator ok so.. this is a gross oversimplification but hopefully gets the point across The primary function of LODs is to reduce the amount of stuff on screen that your machine has to process so that it can draw frames more…
Concept Work: Jacob is the main character of his story. He starts with a simple, weather proof equipment that provides no negative effects to him. In the current kit, he can travel large distances while experiencing reduced fatigue and is greatly resistant to poor weather. He can wear additional items on top of his clothes…
First off I love this! reminds me of a Soul Caliber aesthetic. All of these comments come from a place of admiration, and in hope that you make your own choices regardless of my personal opinions. Speaking from the perspective of pose and presentation;* Raising the hand up so it doesn't sit in front of the wing might…
Hi everyone, I'm working with trimsheets for the first time and have a few questions: * How can I maintain a consistent texel density with my UV shell? My object often ends up being too large, so I have to rescale my UV maps significantly each time to fit the trim. * How should I use horizontal tiling if my UV island is…
Spent a day and a half trying to figure out a mesh fire before giving up, but I think I'm about done. :') Feedback always appreciated and I'm loving how everything in this thread is coming along! and the wire mesh:
^^ exactly that eg. to represent a simple hard bevelled line you need 3 pixels - to do anything more interesting you need a lot more space. I'd probably scale that up 4-8 times