You could have 2 separate meshes, the lower truck would be slightly larger and overlap the top trunk about 2 feet. Then on the lower trunk texture you have it be transparent in the last 2 feet so that it would blend into the top trunk. I think that would work, but there's probably a better way.
Hey I've been thinking of making a game now for a while, and I'm gonna give it a try. I'm not a random guy who likes playing games and now wants to make some, even though this is going to be my first post take it serious. About the game: The game wont have any narrative design which would prevent lots of works in documents…
This and the following: -Atari -Angry bird -GameDev Story -Ninjump -Stepmania DDR -MAME: -Thunder Blade -POW -UN Squad -Golden Axe Revenge -DnD -DnD2 -Rastan -Dosbox: -Flashback -Out of this world -Fade 2 black. -Dangerious dave 1 2 3 -Prince of persia 1, Prince of persia 2
If you're having trouble getting the scaled version to line up perfectly you can always duplicate your unscaled UVs to channel 2, and scale them in channel 2, then bake your maps from channel 1 UVs to channel 2 UVs and then copy your new UVs back to channel 1.
it really depends on what it is can you show a picture ? if its really small and your engine supports lods id say make 2 new materials (and bite the bullet on those 2 drawcalls) and make sure that stuff gets turned off as soon as you go 2 steps away from the object !
move the uvs of each group into their own uvspace, like head into 0-1 space body into 1-2 space and legs into 2-3 space now uf yoj render to texture it will render the head, to render the body you now move the uvs -1 unit on U axis. For the legs move it -2.
Me and a friend used it recently when working on a level: Situation: 2 people are working in the same package (adding assets). Person 1 adds 2 assets and uploads it to dropbox. Person 2 in meanwhile added a asset of his own and uploads it 2minutes later -> the assets from person 1 will not be there, because that newer…
If you are going artwise and Isometrics, you should look in to warcraft 1 and 2, starcraft, C&C RedAlert1 and 2, C&C Tiberium Suns + Expension. Also observe the following online mmorpgs on the following website: http://us.91.com/ Others that are not on site are: Dragon Raja, Diablo 1. Also the non Isometric ones. FPS: Doom…
OK so I'm having some problems with Unity default shading system. I have to texture a terrain that I built externally in Blender but am stuck at so many different places. So this is what the problem is - 1.sculpted a terrain mesh, 2.decimated it to create a low poly mesh, 3.baked out a normal map, 4.tried out the 4 layered…