I have started working on RGB masks for my walls and ceilings, but I am not sure if I am doing it correctly as there are limited resources that I can find online :'( or maybe I am bad at keywords :'( Here are some early trial and error: I did 5 separate 2K RGB masks for 5 different materials and I think I could've just…
@lluc21 I tried following all your suggestion and here are the modifications I made: - Baking: I made the edges of the high poly mesh much softer than it was before, and I enjoyed the final result (even though it was not extremely noticeable). below is a new render, that was made with the new baked maps. But If you want…
Nice results, I would say that the light is pretty expensive for what it is. I would recommend for initial experiments getting a cheap led flashlight like https://www.amazon.com/Hausbell-Ultra-Bright-Flashlight-Tactical/dp/B00CEOII9K you can unscrew the lens and bare leds put out a surprisingly wide beam of fairly even…
Lets explore the lighting for a few min. Like Sectaurs said the scene sufferers from monochromatic-ism. One thing that would help that is different colored lights. If you make your ambient lighting with very subtle, defused lights that use cool colors like blue, and purple you will give the illusion that areas are dark but…
Hey guys I'm trying to reuse the same workflow that Alex Senechal : https://www.artstation.com/artwork/eVm0P Long story short : 2 uvs workflow, on the first, the baked textures ( trim and decal ), and tileable on the second UV everything is almost ok, except that : This seam doesn't appears in the different Buffer Pass (…
Hi! I'm working on a little Snake-like arcade game and I've just launched
a demo on Steam:
https://store.steampowered.com/app/3922090/Centipede_SimulatorIf it looks
interesting to you, give it a try and I'd really appreciate any
feedback or thoughts you have!
You should check out the last post on this page, i linked a Crye Engine doc, that explains how to get better bakes in xNormal. http://polycount.com/discussion/149028/padding-issue http://docs.cryengine.com/display/SDKDOC2/Common+XNormal+Baking+Errors+and+How+to+Solve+Them
We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…
I am working on some aspen/birch trees for CryEngine. I created the bark texture with Agisoft Photoscan, leaf texture is baked in Max. Unoptimized polycount: ca. 4200, textures bark/leaves: 2K. I am sry I couldn't get a sharper image right now.
Thanks for the idea Eric Chadwick. But I meant something more like this But already dried out , without water. A desert version. Google suggests Delft3d open source software you have to compile on your own. Anyone tried what it is? I am tired of trying to make SDesigner do it believably. Ironically I used some ancient…