Does anyone knows a terrain tools or just a simple way to generate them ? Looking physically accurate more or less? So far whatever terrain generator I tried , Gaea and such are only capable to do roots like looking errosion while I need more like a dried river bad with intertwined streams.
Generative AI seems useless for the task. SDesigner I used before for this still looks like hand maid, fancy of a sort . You instantly feel an artificial nature , not true physics driven. I ended up just drawing it by hand before feeding it to Designer for slope blur but wonder is there a true way by simulation somewhere? I see lots of nice braided things in movies for example. How do they do it?
Replies
https://dev.epicgames.com/documentation/en-us/unreal-engine/water-body-actors-in-unreal-engine
I've manually created lava streams that branch and reconnect, just using extruded splines, one for each branch. Then welding the sides together where they meet side-by-side to make the main stream. The UVs are in strips, and I adjusted the UVs so they're side--by-side seamless where the branches join together. Then it's just vertex colors to blend the textures together.
https://help.world-machine.com/topic/device-river/
Those two words could also help with your searches: floodplain, meander.