Welcome one and all to the 98th edition of the Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Sorry if the title is a little confusing, I am trying to have a procedure that containts a proxy text that will be replaced after, but the only way I can create the procedure is if I declare the variable inside the procedure and that ruins my intention // Create variable string $vartest = "test"; // Check print print…
Oh, right, Ive only done conversion the other way around. Not sure if there's an automated way to do spec => metalness not involving making a metalness mask by hand. This tutorial covers how to do the conversion manually either way: https://www.marmoset.co/posts/pbr-texture-conversion/
Working on a gothic column prop for a cathedral I am doing for class. Would love critique on the texture work thus far. Far from finished, this is a first pass but I am having trouble working on it. Referenced Darksiders for the modeling portion, and am referencing Assassins Creed and God Of War for some of the texture…
Hello all, i'm a first year game art student from Australia and a long time lurker, first time poster. For one of my projects i am doing a low poly ADF (Australian Defence force) soldier. I am modeling, Uving and texturing the guy and will eventually rig it. (Not a project requirment but i would like to anyway). With specs…
Many hours building this from the game series halo Made in Maya and Render with Arnold Main Renders Wireframe Renders Turntables: Shaded Grey Wireframe
hey i like this. one of the first environments i created contained only meshes/textures from an unreal pack. i think it is a good way to just play with layout design quickly and try out nice compositions. Without having to worry about making every stone and leaf you are free to just explore. as far as a crit goes. the…