Thanks for the support guys, your interest is very motivating! Haha, jacob, best advice i can give for working fast is work smarter not harder. But you gotta bust your ass and make lots of mistakes before you're smart about it! Spend as little time in Max as possible, don't bother with renders or materials there. Put all…
[ QUOTE ] By the way, Zombies are undead, these people are "infected" and they're still alive. But if you feel better calling them zombies, alright then. I felt like clearing that one up. [/ QUOTE ] you sound like danny boyle yeah, technically. but all of the conventions of a zombie movie are in place. some unknown agent…
Hey everyone! Welcome to the 90th edition of the Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
You have a complex model, but it's mostly made of simple parts. I usually start with some automatic unwrap just to have a starting point for whatever unwrapping I need to do. For more complex single shapes, I'll start pulling logical groups away from each other because I like to stay somewhat organized while I continue…
Thanks a lot! Since I'm having troubles getting started again due to self-inflicted performance anxiety, words like yours are really motivating :D I'm a bit conflicted as to where I should go next, I think I've decided but I'm not 100% sure. From my "industry contacts" I've gotten the advice to continue with maya until I'm…
Hey Polycount, time to start a new long term project! This time I want to test my abilities to make nice looking sequenzes within Unreal with animations, sound etc. I saw a lot of awesome looking short film projects on artstation and I want to make this too =) After a few rough ideas I came up with a mushroom fairy crature…
Hey Anarcy! For someone starting out, this is looking pretty good - Bounds above where I was when I started. Just a couple suggestions to help push things further: I like the idea that you're trying to get across in this first environment, though I feel there's a few things you could do to make it feel more alive. A good…
Helloo, First thread i think! My names Beau Lamb, im a student studying at manchester in the UK. Im starting a thread here to try and get some feedback on my work and hopefully improve :) Here is a link to my current portfolio = http://beaulamb1992.wix.com/beaulamb-gameartist#!home/mainPage Feedback on that would be great,…
CURRENT PROGRESS: [vv]49536231[/vv] ORIGINAL POST BELOW Hi all. After my last project I decided to do something a bit different and remake an area from my favourite game of all time - Rare's Banjo-Kazooie on the N64. I figured the first place you start would be the best place to start - Banjo's House. An indoor,…
@Devin: Aye, staring at the same pic for a while tends to make me want to lessen and lessen the contrast, as any little change becomes more apparent. I've tried a different... pipeline to get the main grains in.... Not sure how well it worked... @3DS.P: Aye, I've been following all hand painted threads :D . I've looked…