Hey Polycount,
time to start a new long term project!
This time I want to test my abilities to make nice looking sequenzes within Unreal with animations, sound etc.
I saw a lot of awesome looking short film projects on artstation and I want to make this too
After a few rough ideas I came up with a mushroom fairy crature who lives in the woods and mimik real mushrooms until something passes nearby and the fairies starting to attack and eat their prey.
I already started with a few concept designs and I found a preety interesting shape to make start with an initial sculpting.
Comments and toughts are as always welcome Value and size sketch:
I played with different sizes to break the overall scene when I want to show multiple of those little thingys
(I guess I will need a few morphs to make variations to a base model)
Here are a few colour sheme ideas
Replies
I grabbed my concept and made an initial sculpt of the head to get a better feeling for the overall shapes.
I sculpted a neutral and a jaw open posed version to see how the mood would change and if I can be as close as possible to my concept design.
Furthermore I made a light chart to test the values under different conditions.
Overall I'm very happy with my results, the next step will be the blockout of the body.