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[WIP] Mushroom Fairy

interpolator
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Crazy_pixel interpolator
Hey Polycount,
time to start a new long term project! 

This time I want to test my abilities to make nice looking sequenzes within Unreal with animations, sound etc. 
I saw a lot of awesome looking short film projects on artstation and I want to make this too  =)

After a few rough ideas I came up with a mushroom fairy crature who lives in the woods and mimik real mushrooms until something passes nearby and the fairies starting to attack and eat their prey.

I already started with a few concept designs and I found a preety interesting shape to make start with an initial sculpting.

Comments and toughts are as always welcome :)

Value and size sketch:

I played with different sizes to break the overall scene when I want to show multiple of those little thingys
(I guess I will need a few morphs to make variations to a base model)


Here are a few colour sheme ideas

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  • Crazy_pixel
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    Crazy_pixel interpolator
    Update time ...

    I grabbed my concept and made an initial sculpt of the head to get a better feeling for the overall shapes.
    I sculpted a neutral and a jaw open posed version to see how the mood would change and if I can be as close as possible to my concept design.
    Furthermore I made a light chart to test the values under different conditions.

     Overall I'm very happy with my results, the next step will be the blockout of the body.








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