Arch Virtual is looking for 3D modelers to develop prop assets for our projects (mostly furniture, fixtures, and equipment for non-game and arch viz projects). Applicants should have a keen eye for detail and an ability to deliver a high level of accuracy based on photo reference or a schematic drawing of an object.…
Hi people of cghub, Let me introduce myself, I'm an indie game developer making a 3d multiplayer survival game in the Unity Pro engine. Anyways, we're getting near completing and we're about to release it on Kickstarter like this month. This is a paid job just after Kickstarter payment, but we only need 1 animation and…
I'm currently looking for a 3D modeller to work with in creating a new Space RTS game. Everything is still being planned at the moment, but It's a game where the player gets to build there own fleet and use it to destroy their enemies. There will be different classes of ships within the game, such as fighters and…
Right now it seems like as you scroll to the right the models just get better and better. Of course this is purely subjective. But I would showcase the models in the opposite order probably. Becaues I feel like the helmet and the specular on the first guy isn't up to the same calibur as everything else. But if you wanted…
I'm a 3D modeler and I'm wondering if anyone is working on a post-apocalyptic (post-nuclear style or zombie apocalypse) game or mod for ArmA III and could use a 3D modeler? I model props, not characters. Only interested in multiplayer games or mods right now. My Skype is prophetraz1311.
Felt like trying my hand at something different, so I did a stylized character model instead, of my favorite character from FMA https://www.artstation.com/artwork/2bK2K Modeled in MODO Thoughts?
When I reimport my base textures & model, the model sometimes turns into just an untextured gray model, across all maps(albedo gloss normal etc) in 3do. Yet the textures in PS seem to appear as normal. Also there shouldn't be anything wrong with the textures as when I recreate the project from scratch using the same…
hi, am 3d artist specialized in modeling stylized characters and props for games and animation. Am looking for modeling job characters, weapon and props. my contacts: email: seifdune@gmail.com discord: seifdune#6517 portfolio: https://www.artstation.com/seifdune
I'm really new to this, but I am planning on making a small tutorial about how to model and texture environments with one map. It's going to be very rudimentary, but considering the amount of "figuring out" I did this weekend without much successful luck of finding information, I feel it's needed. It would have saved me…
It really depends on the tools you have in house. there was an adage I saw IIRC in Game Developer Mag circa 2005 along the lines of "Great Tools make great games" in an article on this very subject. Obviously back then the engine editing packages were pretty limited at best. Most of the "big" modelling packages are very…