I've been working in max 2k8 all this time but now I thought I'd give 2k9 a try this weekend. One thing I noticed immediately is the marquee selection box or fence selection is REALLY slow and choppy. Even with nothing in the viewport. I've never had this problem with max 2K8. I thought installing SP1 would fix it but…
Hey guys! After not getting the critique (neither attention, lel) on BlenderArtists, I'll try it here. Don't hate me for the noob work, please :) I'm very happy to present you this project. Something like this has been in my mind for a long time, so I'm glad I've finally finished it. I spent a lot of time balancing the…
hate to admit it as a long tme zbrush user but I am actually starting to prefer mudbox 2012 over zbrush purely for sculpting. Visually I find mudbox easier to 'read' in the viewport and the normal maps I get back to seem to have more depth and pop more in max. anyone have any thoughts on the two programs? don't mind…
Hat is lumpy. I recommend modeling it as a subdivision model, but make it clean and not lumpy. Leather hats rarely get that lumpy in real life. Same critique goes for the clothes; they're generally looking lumpy. Really observe how leather coats and clothing folds in on itself, reacts to gravity, how folds wrap around the…
Here i'll be posting my character WIPs Very had critics is allways welcome! the first character is fat angel with small wings. also im going to make fat under his chin (don't know how to translate it right:) ) a little bit smaller, and meke some kind of clothes.
We were young, we were in love, she was my light in this darkend world, she was everything to me, and one day... I had lost everything I ever loved, her. Har har...
Hi! A year ago I decided to start learning 3D art because I found this world really beautiful. Unfortunately, I had to stop just a month later. Now, with my new PC, I decided to give it another try — and this is my first piece since coming back. I know it’s not very complex, but I’m happy to be making progress again. I’d…
I've worked in one game studio where only certain sites where whitelisted. Full internet access only outside core working hours. In another place all access was blocked at the workstation for good. You had to go to a kiosk machine to access anything. During that time I heard of a few other places in the country that were…
Funny, I work in games and we talk about making the jump to film. I think games are moving more towards the film and contract positions. The place I'm at have rarely hired a fulltime artist in the last three years. I think employers are taking advantage of the flooded game artist community and offering as little as…
Montreal has been the major city for Game dev in Canada behind Vancouver for a long time now. Toronto has always had some small and medium sized studios but the Ontario gov is just starting to catch up to the other provinces in offering Gov incentives. I cant hate on gov $, its the only reason why this small town of 30k…