Heya!! Pick an interesting thumbnail! And tell me why you like it (if u know). :) This is for a personal illustration I'm working on. The feeling I want to depict is that when one is trying to have a conversation between our good and bad sides, manifested into creature entities. I want a mix of fear, wonder, and…
Motion Logic Studios is looking for Senior Character Artists Please have at least 3 years experience modeling characters for AAA game titles. Experience with Realistic Humans and Sci-Fi creatures desired. Skills needed: - Modeling - Texturing (Creation of all maps such as Normal, Diffuse, Spec, etc) This is Remote (and…
Hello All, I'm going to take a stab at this one although I am still a newbie. After watching the gameplay for FarCry - Primal and BBC's Walking With Beasts, I decided to combined various characteristics from the creatures of the Cenozoic and Mesolithic periods. I don't have great drawing skills but concept art and…
Well this is it.... for better or for worse.... I've decided to stop learning (well ya never really stop) and start my first ambitious project which will include environments, props, creatures, characters, weapons and vehicles. Really excited and happy to finally do this regardless of the outcome :) I'm in the un-…
Beginner sculptor here. Am interested in general feedback, as well as pointers on taking the sculpts "to the next level". I assume that typically means detail, but am unsure. Alien creature will eventually have fur, so details may be unnecessary..? How do you know when to stop? Add more? Soft used: Sculptris and Photoshop.…
Hello, my name is Daniel McCarthy. I specialise in modelling characters/creatures, props and environments for use in the games industry. I am currently looking for paid work. Please feel free to view my online portfolio. I can easily be contacted by PM, email or directly through my website via the contact page.
Hey Polycount, I'm starting a Harvest Moon inspired side project which focuses on wizards and magical towns. I'll mainly be working on environments and props at the moment, and hope to add characters and creatures eventually. Also, my bf is currently modeling the Charm Shop, his topic can be found here. Concepts will be…
Been working on a game res creature from Baldi Konjin https://www.artstation.com/artwork/n0er1 some progress so far in steps: testing out mouth movement Combined most of the parts together , zremeshed , reprojected everything and added medium details Time to clean up ,add smaller details and retopo Going to rig and animate…
'LEAPER' - full creature 3d model Concept - https://www.artstation.com/artwork/G28oN More shots here : https://www.artstation.com/artist/krain It would be great to read some feedbackMy main question is - what can I do better ? I will practise anatomy, for sure. But when it comes to design - what weak points you noticed ?…
Hey so I've been working on an animation using my friend's model. He uses two UV maps for the creature and to rig and animate through 3DSmax I had to merge them as one object. I used multiple Material IDs but can't seem to bring them into Marmoset Toolbag 3 to view my animation with multiple UVs. Is this not possible?