Beginner sculptor here. Am interested in general feedback, as well as pointers on taking the sculpts "to the next level". I assume that typically means detail, but am unsure.
Alien creature will eventually have fur, so details may be unnecessary..? How do you know when to stop? Add more?
Soft used: Sculptris and Photoshop. Hope to zbrush eventually!
Thanks for checking in!
g3d
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[ame="http://www.amazon.com/s/ref=nb_sb_noss_1?url=search-alias=aps&field-keywords=philippe+faraut&rh=i:aps,k:philippe+faraut"]Amazon.com: philippe faraut[/ame]
A shout out to Ryan Kingslien - his book, his mesh. Problems with proportions etc - all mine.
[ame="http://www.amazon.com/ZBrush-Studio-Projects-Realistic-Characters/dp/047087256X/ref=sr_1_8?ie=UTF8&qid=1389843579&sr=8-8&keywords=zbrush"]ZBrush Studio Projects: Realistic Game Characters: Ryan Kingslien: 9780470872567: Amazon.com: Books[/ame]
http://www.swinburne.edu.au/design/tutorials/P-maya/T-Maya-Rigging-Rigging-a-biped-character-for-animation/ID-125/
I think Steve breaks down the overall shapes really well, which is what I think will take your sculpts to the next level.
meanwhile, a little messing about after blowing up a few zspheres.
Hoped that running it through meshlab >> cleanup would solve it - uuuugly! Couldn't resist just a little noodling around with the mesh once I had it in sculptris.
Then I decided to try smoothing in Maya before exporting. Better results, but there's something wrong with the hands that prevents the obj from importing. If nothing else I guess I'm going to be rebuilding hands...
Anatomy & aging, features & hair, working in planes, the portrait (ie, likeness), common mistakes, expression - YES!
Mastering Portraiture is complimentary to this, but maybe that's my bias since that's the order I encountered them in. Either one would be a great starting place.
I really appreciate the high quality photographs, and his techniques are direct and well presented. No smoky back rooms or skipping stages.
having said that, it's sooooo tempting to skip the hard work and just start moving "clay" around, at least for me. I fully intend to work through these cover to cover - this year. Gotta do it.
Cheers!
This guy is freaking because after having solved the hand problem last night, he still has no hands! Anyhoo, moving some pixels around.